Difference between revisions of "Disarm"
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{{Skill Info | {{Skill Info | ||
| class = Gunslinger | | class = Gunslinger | ||
− | | type = | + | | type = Active |
− | | levels = 5 | + | | levels = 5 (Selectable) |
| prereqs = ([[Gunslinger]]) [[Tracking]] Lv. 7 | | prereqs = ([[Gunslinger]]) [[Tracking]] Lv. 7 | ||
− | | spcost = 10 + | + | | spcost = (10 + Skill Level x 5) |
− | | target = | + | | time = None |
− | | range = | + | | delay = ASPD |
+ | | duration = (Monsters) 20 seconds <br> (Players) 30 seconds | ||
+ | | target = Enemy | ||
+ | | range = 9 | ||
| status = Strip | | status = Strip | ||
| weapon = Pistol | | weapon = Pistol | ||
| weapon2 = Rifle | | weapon2 = Rifle | ||
+ | | ammo = 1 Bullet | ||
| s_icon = DivestWeapon | | s_icon = DivestWeapon | ||
}} | }} | ||
==Description== | ==Description== | ||
− | + | '''Disarm''' is an expanded class active skill available as [[Gunslinger]] and [[Night Watch]]. It aims at an enemy's appendages with a [[Pistol]] or [[Rifle]] to render it incapable of attacking. On monsters, this skill will make the monster's basic attacks miss at a chance of 35% for 20 seconds, this also works on [[Boss]] flagged monsters, but not [[MVP]] flagged monsters, but only affects their basic attacks, not their skills. On players it will strip them of their weapon, and make them unable to equip it again for 30 seconds. | |
− | + | {|class="wikitable" | |
− | + | !Skill Level !! [[ATK]] ratio !! Chance vs Monsters !! Chance vs Players !! SP cost | |
− | + | |- | |
− | {| class="wikitable" | + | !1 |
− | ! Level !! | + | |rowspan=5|100% || 20% || rowspan=5|Based on [[DEX]] and [[LUK]] || 15 |
− | |- | + | |- |
− | ! | + | !2 |
− | | 3 || | + | |40% || 20 |
+ | |- | ||
+ | !3 | ||
+ | |60% || 25 | ||
+ | |- | ||
+ | !4 | ||
+ | |80% || 30 | ||
+ | |- | ||
+ | !5 | ||
+ | |100% || 35 | ||
|} | |} | ||
− | + | === Formula === | |
− | + | <pre style="width: 45%">Base Rate (%) = DEX ÷ (4 * (7 - Skill Level)) + LUK ÷ (4 * (6 - Skill Level))</pre> | |
− | + | <pre style="width: 60%">Final Success Rate vs Players (%) = Base Rate + Base Level - (Target's AGI * Base Rate ÷ 100) - Target's LUK - Target's Base Level</pre> | |
− | |||
− | |||
− | |||
== Notes == | == Notes == | ||
− | * This skill works similar to [[Rogue]] and [[Stalker]]'s [[Strip Weapon]] | + | * This skill works similar to [[Rogue]] and [[Stalker]]'s [[Strip Weapon]]. |
− | |||
{{Navbox Gunslinger}} | {{Navbox Gunslinger}} |
Latest revision as of 16:18, 17 July 2024
Disarm | |
---|---|
Type: | Active Skill |
Levels: | 5 (Selectable) |
SP Cost: | (10 + Skill Level x 5) |
Cast Time: | None |
Cast Delay: | ASPD |
Duration: | (Monsters) 20 seconds (Players) 30 seconds |
Target: | Enemy |
Range: | 9 cells |
Status: | Strip |
Ammunition: | 1 Bullet |
Weapon: | Pistol or Rifle |
Status Icon: | |
Prerequisites | |
(Gunslinger) Tracking Lv. 7 |
Description
Disarm is an expanded class active skill available as Gunslinger and Night Watch. It aims at an enemy's appendages with a Pistol or Rifle to render it incapable of attacking. On monsters, this skill will make the monster's basic attacks miss at a chance of 35% for 20 seconds, this also works on Boss flagged monsters, but not MVP flagged monsters, but only affects their basic attacks, not their skills. On players it will strip them of their weapon, and make them unable to equip it again for 30 seconds.
Skill Level | ATK ratio | Chance vs Monsters | Chance vs Players | SP cost |
---|---|---|---|---|
1 | 100% | 20% | Based on DEX and LUK | 15 |
2 | 40% | 20 | ||
3 | 60% | 25 | ||
4 | 80% | 30 | ||
5 | 100% | 35 |
Formula
Base Rate (%) = DEX ÷ (4 * (7 - Skill Level)) + LUK ÷ (4 * (6 - Skill Level))
Final Success Rate vs Players (%) = Base Rate + Base Level - (Target's AGI * Base Rate ÷ 100) - Target's LUK - Target's Base Level
Notes
- This skill works similar to Rogue and Stalker's Strip Weapon.