Difference between revisions of "Tracking"
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| class = Gunslinger | | class = Gunslinger | ||
| type = Offensive | | type = Offensive | ||
− | | levels = 10 | + | | levels = 10 (Selectable) |
| prereqs = ([[Gunslinger]]) [[Snake Eyes]] Lv. 5 | | prereqs = ([[Gunslinger]]) [[Snake Eyes]] Lv. 5 | ||
− | | spcost = 20 + | + | | spcost = (20 + Skill Level x 2) |
− | | target = | + | | time = Up to 2 seconds |
− | | range = | + | | delay = 0.5 seconds |
+ | | cooldown = 2 seconds | ||
+ | | target = Enemy | ||
+ | | range = (9 + [[Snake Eyes]] range bonus) | ||
| weapon = Rifle | | weapon = Rifle | ||
+ | | ammo = 1 Bullet | ||
}} | }} | ||
==Description== | ==Description== | ||
+ | '''Tracking''' is an expanded class offensive skill available as [[Gunslinger]] and [[Night Watch]]. It inflicts devastating damage by carefully aiming at a target with a [[Rifle]]. The skill's cast time is a fixed 2 seconds, but can be canceled early dealing damage immediately, however, you will always deal damage if you release the cast manually or finish casting. You can still be interrupted by monsters, however. | ||
− | + | The number of hits is based on the % of time you spent casting the skill. The skill will default to 1 hit and increase to 2 hits if more than 50% of the cast time has been reached (1 second), and if the full channel is reached it will hit 4 times (2 seconds). | |
− | |||
− | |||
− | |||
− | The number of hits is based on the % of time you spent | ||
This skill can critically strike with each hit being individually calculated for crit chance. | This skill can critically strike with each hit being individually calculated for crit chance. | ||
− | Under the effects of fully stacked [[Intensive Aim]] this skill will deal double damage to regular monsters, triple damage to | + | Under the effects of fully stacked [[Intensive Aim]] this skill will deal double damage to regular monsters, triple damage to [[Boss]] monsters, and reduce incoming damage by 75% for the cast duration. |
− | + | {|class="wikitable" | |
− | {| class="wikitable" | + | !Skill Level !! [[ATK]] ratio per hit !! Max possible [[ATK]] ratio <br>(4 hits) !! Max possible [[ATK]] ratio <br> with [[Intensive Aim]] <br> vs non [[Boss]] monsters !! Max possible [[ATK]] ratio <br> with [[Intensive Aim]] <br> vs [[Boss]] monsters !! SP cost |
− | ! Level !! | + | |- |
+ | !1 | ||
+ | |100% || 400% || 800% || 1200% || 22 | ||
+ | |- | ||
+ | !2 | ||
+ | |115% || 460% || 920% || 1380% || 24 | ||
+ | |- | ||
+ | !3 | ||
+ | |130% || 520% || 1040% || 1560% || 26 | ||
+ | |- | ||
+ | !4 | ||
+ | |145% || 580% || 1160% || 1740% || 28 | ||
+ | |- | ||
+ | !5 | ||
+ | |160% || 640% || 1280% || 1920% || 30 | ||
+ | |- | ||
+ | !6 | ||
+ | |175% || 700% || 1400% || 2100% || 32 | ||
|- | |- | ||
− | ! | + | !7 |
− | | | + | |190% || 760% || 1520% || 2280% || 34 |
|- | |- | ||
− | ! | + | !8 |
− | | | + | |205% || 820% || 1520% || 2460% || 36 |
|- | |- | ||
− | ! | + | !9 |
− | | | + | |220% || 880% || 1760% || 2640% || 38 |
|- | |- | ||
− | ! | + | !10 |
− | | | + | |235% || 940% || 1880% || 2820% || 40 |
− | |} | + | |} |
{{Navbox Gunslinger}} | {{Navbox Gunslinger}} |
Latest revision as of 16:18, 17 July 2024
Tracking | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (Selectable) |
SP Cost: | (20 + Skill Level x 2) |
Cast Time: | Up to 2 seconds |
Cast Delay: | 0.5 seconds |
Cooldown: | 2 seconds |
Target: | Enemy |
Range: | (9 + Snake Eyes range bonus) cells |
Ammunition: | 1 Bullet |
Weapon: | Rifle |
Prerequisites | |
(Gunslinger) Snake Eyes Lv. 5 |
Description
Tracking is an expanded class offensive skill available as Gunslinger and Night Watch. It inflicts devastating damage by carefully aiming at a target with a Rifle. The skill's cast time is a fixed 2 seconds, but can be canceled early dealing damage immediately, however, you will always deal damage if you release the cast manually or finish casting. You can still be interrupted by monsters, however.
The number of hits is based on the % of time you spent casting the skill. The skill will default to 1 hit and increase to 2 hits if more than 50% of the cast time has been reached (1 second), and if the full channel is reached it will hit 4 times (2 seconds).
This skill can critically strike with each hit being individually calculated for crit chance.
Under the effects of fully stacked Intensive Aim this skill will deal double damage to regular monsters, triple damage to Boss monsters, and reduce incoming damage by 75% for the cast duration.
Skill Level | ATK ratio per hit | Max possible ATK ratio (4 hits) |
Max possible ATK ratio with Intensive Aim vs non Boss monsters |
Max possible ATK ratio with Intensive Aim vs Boss monsters |
SP cost |
---|---|---|---|---|---|
1 | 100% | 400% | 800% | 1200% | 22 |
2 | 115% | 460% | 920% | 1380% | 24 |
3 | 130% | 520% | 1040% | 1560% | 26 |
4 | 145% | 580% | 1160% | 1740% | 28 |
5 | 160% | 640% | 1280% | 1920% | 30 |
6 | 175% | 700% | 1400% | 2100% | 32 |
7 | 190% | 760% | 1520% | 2280% | 34 |
8 | 205% | 820% | 1520% | 2460% | 36 |
9 | 220% | 880% | 1760% | 2640% | 38 |
10 | 235% | 940% | 1880% | 2820% | 40 |