Difference between revisions of "Flip Tatami"
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(Created page with "{{Skill Info |class=Ninja |type=Offensive |levels=5 |prereqs=None |spcost=15 |delay=3 seconds |target=Self |range=Melee |area=Cross-shaped |knock=3 }} ==Description== Flips t...") |
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{{Skill Info | {{Skill Info | ||
− | |class=Ninja | + | | class = Ninja |
− | |type= | + | | type = Active |
− | |levels=5 | + | | levels = 5 (Fixed) |
− | |prereqs=None | + | | prereqs = None |
− | |spcost=15 | + | | spcost = 15 |
− | |delay=3 seconds | + | | time = None |
− | |target=Self | + | | delay = 3 seconds |
− | |range= | + | | duration = 3 seconds |
− | |area=Cross- | + | | target = Self |
− | |knock=3 | + | | range = 1~3 |
+ | | area = Cross-Shaped | ||
+ | | knock = 3 | ||
}} | }} | ||
+ | == Description == | ||
+ | '''Flip Tatami''' is an expanded class offensive skill available as [[Ninja]]. It flips a tatami to damage enemies directly vertical and horizontal of the caster and cause the caster's tile to ignore long-range physical damage for 3 seconds. Any enemies damaged by the skill will be knocked back 3 cells. | ||
− | + | {|class="wikitable" | |
− | + | !Skill Level !! [[ATK]] ratio !! Range | |
− | |||
− | {|class=wikitable | ||
− | !Level!! | ||
|- | |- | ||
!1 | !1 | ||
− | |110%||1 cell | + | |110% || 1 cell |
|- | |- | ||
!2 | !2 | ||
− | |120%| | + | |120% || 2 cells |
|- | |- | ||
!3 | !3 | ||
− | |130% | + | |130% || 2 cells |
|- | |- | ||
!4 | !4 | ||
− | |140%| | + | |140% || 3 cells |
|- | |- | ||
!5 | !5 | ||
− | |150% | + | |150% || 3 cells |
|} | |} | ||
+ | |||
+ | == Notes == | ||
+ | * The skill's damage is not affected by +% damage modifiers. | ||
{{Navbox Ninja}} | {{Navbox Ninja}} |
Latest revision as of 18:25, 15 July 2024
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Type: | Active Skill |
Levels: | 5 (Fixed) |
SP Cost: | 15 |
Cast Time: | None |
Cast Delay: | 3 seconds |
Duration: | 3 seconds |
Target: | Self |
Range: | 1~3 cells |
Knock Back: | 3 cells |
Area of Effect: | Cross-Shaped |
Prerequisites | |
None |
Description
Flip Tatami is an expanded class offensive skill available as Ninja. It flips a tatami to damage enemies directly vertical and horizontal of the caster and cause the caster's tile to ignore long-range physical damage for 3 seconds. Any enemies damaged by the skill will be knocked back 3 cells.
Skill Level | ATK ratio | Range |
---|---|---|
1 | 110% | 1 cell |
2 | 120% | 2 cells |
3 | 130% | 2 cells |
4 | 140% | 3 cells |
5 | 150% | 3 cells |
Notes
- The skill's damage is not affected by +% damage modifiers.