Difference between revisions of "Random Options"

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'''Random Options''' are additional effects that are added to equipment through a variety of processes. Unlike an [[Hidden Enchantment|enchant]] or [[:Category:Cards|card]], they do not require a card slot on the equipment.
+
'''Random Options''' are additional effects added to gear when it is dropped from any monster, obtained from {{item|id=603 Old Blue Boxes}} or {{item|id=617 Old Purple Boxes}}, adding [[Socket Enchant|sockets]], or rewarded from quests. They will have 2-3 random options attached to it, depending on gear type. For weapons, the level of the weapon (e.g. 1 to 4) determines the strength of the floor and ceiling of the options granted. For Forged weapons, ONLY Level 3 weapons will roll options.
 +
 
 +
All gear that can roll Random Options will drop with a minimum chance of 1.75% despite what <code>@whodrops</code> will tell you, with some rare exceptions such as Ice Pick.
 +
 
 +
To account for the increased drop rate, the sell price of all items that roll random options has been lowered to a 2,000 zeny ceiling. This means that if the item sold for less than 2,000 zeny, it isn't affected, and if it sold for 2,000 zeny or more the price is lowered to a flat 2,000 zeny.  
  
 
Random options appear as additional boxes in between the item window and its card information.
 
Random options appear as additional boxes in between the item window and its card information.
  
[[File:RandomOptionsExample.png|none|thumb|Example of a weapon with 2 random options attached]]
+
Options are rolled in the following order:
 +
 
 +
1. Option types (ATK/MATK/DEX/VIT/etc) are rolled first with equal chance for each type.
 +
 
 +
2. Option values are then rolled, with each value within the range having an equal chance to be rolled.
  
In AlfheimRO, if autoloot is not enabled, equipment drops will produce a pillar of light when dropped on the ground.
 
  
[[File:ItemDropLightBeam.gif|thumb|Example of the light beam for a dropped item]]
+
==Searching using OptionID==
 +
You can search the [[Alfheim Marketplace]] by its option ID. This is useful in buying gear with a specific option or used on the test server to create equipment. The command is as follows:
  
On AlfheimRO, weapon drops from any monster will have 2-3 random options attached to it, depending on gear type. For weapons, the level of the weapon (e.g. 1 to 4) determines the number of strength of the floor and ceiling of the options granted.
+
<code>@ws <itemID> (<optionID> <minimum roll wanted>)</code>
 +
 
 +
===Usage===
 +
If you wanted to search for a {{Item List |id=1226|item=Damascus|slots=2 |simple=yes}} with at least 10 ATK, you would use the following command:
 +
 
 +
<code>@ws 1226 (17 10)</code>
 +
 
 +
It's also possible to search for a specific option and list all gear types that has that option. For example if you want to find any equipment that has +70 MaxSP, then you would use the following command:
 +
 
 +
<code>@ws (2 70)</code>
 +
 
 +
===OptionIDs - Armor/Garment/Shoes===
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 +
! style="background-color:pink" | Option Name
 +
! style="background-color:orange" | ID
 +
|-
 +
|ATK
 +
|17
 +
|-
 +
|MATK
 +
|19
 +
|-
 +
|HP (Flat)
 +
|1
 +
|-
 +
|SP (Flat)
 +
|2
 +
|-
 +
|HP recovered per 10
 +
|11
 +
|-
 +
|SP recovered per 10
 +
|12
 +
|-
 +
|VIT
 +
|5
 +
|-
 +
|DEX
 +
|7
 +
|-
 +
|AGI
 +
|4
 +
|-
 +
|LUK
 +
|8
 +
|-
 +
|STR
 +
|3
 +
|-
 +
|INT
 +
|6
 +
|-
 +
|Freeze Resist
 +
|255
 +
|-
 +
|Stone Curse Resist
 +
|256
 +
|-
 +
|Neutral Elemental Resist
 +
|25
 +
|-
 +
|Wind Elemental Resist
 +
|29
 +
|-
 +
|Fire Elemental Resist
 +
|28
 +
|-
 +
|Water Elemental Resist
 +
|26
 +
|-
 +
|Earth Elemental Resist
 +
|27
 +
|-
 +
|Shadow Elemental Resist
 +
|32
 +
|-
 +
|Holy Elemental Resist
 +
|31
 +
|-
 +
|Ghost Elemental Resist
 +
|33
 +
|-
 +
|Poison Elemental Resist
 +
|30
 +
|-
 +
|Undead Elemental Resist
 +
|34
 +
|-
 +
|Flee
 +
|22
 +
|-
 +
|Hit
 +
|18
 +
|-
 +
|Undead Race Resist
 +
|88
 +
|-
 +
|Brute Race Resist
 +
|89
 +
|-
 +
|Plant Race Resist
 +
|90
 +
|-
 +
|Insect Race Resist
 +
|91
 +
|-
 +
|Fish Race Resist
 +
|92
 +
|-
 +
|Demon Race Resist
 +
|93
 +
|-
 +
|Demihuman Race Resist
 +
|94
 +
|-
 +
|Angel Race Resist
 +
|95
 +
|-
 +
|Dragon Race Resist
 +
|96
 +
|-
 +
|Formless Race Resist
 +
|87
 +
|-
 +
|Perfect Dodge
 +
|23
 +
|-
 +
|Critical Chance
 +
|24
 +
|-
 +
|Critical Damage
 +
|164
 +
|-
 +
|Long Range Damage Resist
 +
|167
 +
|-
 +
|Small Size Resist
 +
|160
 +
|-
 +
|Medium Size Resist
 +
|161
 +
|-
 +
|Large Size Resist
 +
|162
 +
|-
 +
|Boss Monster Resist
 +
|150
 +
|-
 +
|Heal Power(Casting)
 +
|168
 +
|-
 +
|Defense
 +
|20
 +
|-
 +
|Magic Defense
 +
|21
 +
|}
 +
 
 +
===Option IDs - Weapons===
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 +
! style="background-color:pink" | Option Name
 +
! style="background-color:orange" | ID
 +
|-
 +
|ATK
 +
|17
 +
|-
 +
|MATK
 +
|19
 +
|-
 +
|VIT
 +
|5
 +
|-
 +
|DEX
 +
|7
 +
|-
 +
|AGI
 +
|4
 +
|-
 +
|LUK
 +
|8
 +
|-
 +
|STR
 +
|3
 +
|-
 +
|INT
 +
|6
 +
|-
 +
|Attack Speed %
 +
|16
 +
|-
 +
|SP Cost Reduction
 +
|172
 +
|-
 +
|Critical Chance
 +
|24
 +
|-
 +
|Critical Damage
 +
|164
 +
|-
 +
|Cast Time Reduction
 +
|170
 +
|-
 +
|After Cast Delay Reduction
 +
|171
 +
|-
 +
|Flee
 +
|22
 +
|-
 +
|Hit
 +
|18
 +
|-
 +
|HP (Flat)
 +
|1
 +
|-
 +
|SP (Flat)
 +
|2
 +
|-
 +
|Max HP %
 +
|9
 +
|-
 +
|Max SP %
 +
|10
 +
|-
 +
|Phys. Damage to Small
 +
|157
 +
|-
 +
|Phys. Damage to Medium
 +
|158
 +
|-
 +
|Phys. Damage to Large
 +
|159
 +
|-
 +
|Phys. Damage to Boss
 +
|148
 +
|-
 +
|Phys. Damage to Shadow
 +
|51
 +
|-
 +
|Phys. Damage to Fire
 +
|43
 +
|-
 +
|Phys. Damage to Earth
 +
|41
 +
|-
 +
|Phys. Damage to Neutral
 +
|37
 +
|-
 +
|Phys. Damage to Poison
 +
|47
 +
|-
 +
|Phys. Damage to Holy
 +
|49
 +
|-
 +
|Phys. Damage to Ghost
 +
|53
 +
|-
 +
|Phys. Damage to Undead
 +
|55
 +
|-
 +
|Phys. Damage to Water
 +
|39
 +
|-
 +
|Phys. Damage to Wind
 +
|45
 +
|-
 +
|Long Range Phys. Damage
 +
|166
 +
|-
 +
|Phys. Damage to Angel
 +
|105
 +
|-
 +
|Phys. Damage to Brute
 +
|99
 +
|-
 +
|Phys. Damage to Demon
 +
|103
 +
|-
 +
|Phys. Damage to Dragon
 +
|106
 +
|-
 +
|Phys. Damage to Fish
 +
|102
 +
|-
 +
|Phys. Damage to Demihuman
 +
|104
 +
|-
 +
|Phys. Damage to Insect
 +
|101
 +
|-
 +
|Phys. Damage to Formless
 +
|97
 +
|-
 +
|Phys. Damage to Plant
 +
|100
 +
|-
 +
|Phys. Damage to Undead
 +
|98
 +
|-
 +
|Magic Damage to Boss
 +
|152
 +
|-
 +
|% MDEF Pierce to Shadow
 +
|270
 +
|-
 +
|% MDEF Pierce to Fire
 +
|266
 +
|-
 +
|% MDEF Pierce to Earth
 +
|265
 +
|-
 +
|% MDEF Pierce to Neutral
 +
|263
 +
|-
 +
|% MDEF Pierce to Poison
 +
|268
 +
|-
 +
|% MDEF Pierce to Holy
 +
|269
 +
|-
 +
|% MDEF Pierce to Ghost
 +
|271
 +
|-
 +
|% MDEF Pierce to Undead Ele
 +
|272
 +
|-
 +
|% MDEF Pierce to Water
 +
|264
 +
|-
 +
|% MDEF Pierce to Wind
 +
|267
 +
|-
 +
|% MDEF Pierce to Angel
 +
|145
 +
|-
 +
|% MDEF Pierce to Brute
 +
|139
 +
|-
 +
|% MDEF Pierce to Demon
 +
|143
 +
|-
 +
|% MDEF Pierce to Dragon
 +
|146
 +
|-
 +
|% MDEF Pierce to Fish
 +
|142
 +
|-
 +
|% MDEF Pierce to Demihuman
 +
|144
 +
|-
 +
|% MDEF Pierce to Insect
 +
|141
 +
|-
 +
|% MDEF Pierce to Formless
 +
|137
 +
|-
 +
|% MDEF Pierce to Plant
 +
|140
 +
|-
 +
|% MDEF Pierce to Undead Race
 +
|138
 +
|}
 +
<hr>
  
===Armor===
+
==Armor==
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
Line 17: Line 386:
 
!style="width: 50%;"| 2nd Option
 
!style="width: 50%;"| 2nd Option
 
|-
 
|-
| ATK +5~25 || Neutral Element Resist +3~10%
+
| ATK +5~22 || Neutral Element Resist +3~10%
 
|-
 
|-
| MATK +5~25 || Wind Element Resist +3~10%
+
| MATK +5~20 || Wind Element Resist +3~10%
 
|-
 
|-
 
| HP +150~350 || Fire Element Resist +3~10%
 
| HP +150~350 || Fire Element Resist +3~10%
 
|-
 
|-
| SP +30~100 || Water Element Resist +3~10%
+
| SP +30~75 || Water Element Resist +3~10%
 
|-
 
|-
 
| HP Recovered every 10 Seconds +25~50 || Earth Element Resist +3~10%
 
| HP Recovered every 10 Seconds +25~50 || Earth Element Resist +3~10%
Line 38: Line 407:
 
|}
 
|}
  
===Weapons===
+
==Garment==
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 +
|-
 +
!style="width: 50%;"| 1st Option
 +
!style="width: 50%;"| 2nd Option
 +
|-
 +
| ATK +5~20 || Formless Race Resist +1~5%
 +
|-
 +
| MATK +5~20 || Undead Race Resist +1~5%
 +
|-
 +
| HP +150~350 || Plant Race Resist +1~5%
 +
|-
 +
| SP +30~75 || Insect Race Resist +1~5%
 +
|-
 +
| Flee +3~10 || Fish Race Resist +1~5%
 +
|-
 +
| HIT +5~15 || Demon Race Resist +1~5%
 +
|-
 +
| AGI +1~3 || Demi-Human Race Resist +1~5%
 +
|-
 +
| LUK +1~3 || Angel Race Resist +1~5%
 +
|-
 +
| Freeze Resist +20~35% || Dragon Race Resist +1~5%
 +
|-
 +
| Stone Curse Resist +20~35% ||
 +
|}
 +
 
 +
==Footgear==
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 +
|-
 +
!style="width: 50%;"| 1st Option
 +
!style="width: 50%;"| 2nd Option
 +
|-
 +
| ATK +5~20|| Ranged Damage Resist +1~5%
 +
|-
 +
| MATK +5~20 || Small Size Resist +3~10%
 +
|-
 +
| HP +150~350 || Medium Size Resist +3~10%
 +
|-
 +
| SP +30~75 || Large Size Resist +3~10%
 +
|-
 +
| Perfect Dodge +2~8 || Boss Monster Resist +3~10%
 +
|-
 +
| Critical Chance +3~12 || DEF +1~3
 +
|-
 +
| STR +1~3 || MDEF +1~8
 +
|-
 +
| INT +1~3 || Critical Damage +3~10%
 +
|-
 +
| Freeze Resist +20~35% || Heal Effectiveness (Casting) +10~20%
 +
|-
 +
| Stone Curse Resist +20~35% ||
 +
|}
 +
 
 +
<hr>
 +
 
 +
==Weapons==
 
Each weapon class falls under the given categories:
 
Each weapon class falls under the given categories:
  
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|-
 
|-
! Melee !! Special !! Ranged !! Magic
+
! Melee !! Ranged !! Magic !! Special
 
|-
 
|-
| Sword || Books || Bow || Rods
+
| Sword || Bow || Rods || Books
 
|-
 
|-
| Spear || Bazerald || Instrument
+
| Spear || Whip ||  || Bazerald
 
|-
 
|-
| Knuckle || Elemental Sword || Whip
+
| Knuckle || Instrument || || Elemental Sword
 
|-
 
|-
| Dagger || Mighty Staff
+
| Dagger || Guns || || Mighty Staff
 
|-
 
|-
| Katar || Asura
+
| Katar || Huuma || || Asura
 
|-  
 
|-  
| Axe
+
| Axe || || || Raksasa
 +
|-
 +
| Mace
 
|-
 
|-
 
|}
 
|}
  
====<span style="color:#ff0000">Level 1 Weapon Options (Melee)</span>====
+
<hr>
 +
 
 +
===<span style="color:#ff0000">Melee</span>===
 +
 
 +
====Level 1 Weapon Options (Melee)====
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
Line 107: Line 538:
 
|}
 
|}
  
====<span style="color:#ff0000">Level 2 Weapon Options (Melee)</span>====
+
====Level 2 Weapon Options (Melee)====
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
Line 155: Line 586:
 
|}
 
|}
  
====<span style="color:#ff0000">Level 3 Weapon Options (Melee)</span>====
+
====Level 3 Weapon Options (Melee)====
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
Line 162: Line 593:
 
!style="width: 33%; | 3rd Option
 
!style="width: 33%; | 3rd Option
 
|-
 
|-
| ATK +15~30 || Cast Time -3~8% || Physical Damage to Shadow +10~15%
+
| ATK +20~35 || Cast Time -3~8% || Physical Damage to Shadow +10~15%
 
|-
 
|-
 
| STR +1~2 || HP +200~400 || Physical Damage to Fire +10~15%
 
| STR +1~2 || HP +200~400 || Physical Damage to Fire +10~15%
Line 170: Line 601:
 
| INT +1~2 || HIT +6~10 || Physical Damage to Neutral +10~15%
 
| INT +1~2 || HIT +6~10 || Physical Damage to Neutral +10~15%
 
|-
 
|-
| VIT +1~2 || Crit Damage +5~10% || Physical Damage to Poison +10~15%
+
| VIT +1~2 || Crit Damage +8~12% || Physical Damage to Poison +10~15%
 
|-
 
|-
| AGI +1~2 || Physical Damage to Boss +5~10% || Physical Damage to Holy +10~15%
+
| AGI +1~2 || Physical Damage to Boss +8~12% || Physical Damage to Holy +10~15%
 
|-
 
|-
| LUK +1~2 || Physical Damage to Small +5~10% || Physical Damage to Ghost +10~15%
+
| LUK +1~2 || Physical Damage to Small +8~12% || Physical Damage to Ghost +10~15%
 
|-
 
|-
| Crit Chance +4~8 || Physical Damage to Medium +5~10% || Physical Damage to Undead Ele +10~15%
+
| Crit Chance +4~8 || Physical Damage to Medium +8~12% || Physical Damage to Undead Ele +10~15%
 
|-
 
|-
| SP Consumption -5~10% || Physical Damage to Large +5~10% || Physical Damage to Water +10~15%
+
| SP Consumption -5~10% || Physical Damage to Large +8~12% || Physical Damage to Water +10~15%
 
|-
 
|-
| ASPD +3~8% ||  || Physical Damage to Wind +10~15%
+
| ASPD +3~10% ||  || Physical Damage to Wind +10~15%
 
|-
 
|-
 
| ||  || Physical Damage to Angel +10~15%
 
| ||  || Physical Damage to Angel +10~15%
Line 203: Line 634:
 
|}
 
|}
  
====<span style="color:#ff0000">Level 4 Weapon Options (Melee)</span>====
+
====Level 4 Weapon Options (Melee)====
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
Line 210: Line 641:
 
!style="width: 33%; | 3rd Option
 
!style="width: 33%; | 3rd Option
 
|-
 
|-
| ATK +25~50 || Cast Time -5~10% || Physical Damage to Shadow +15~25%
+
| ATK +30~60 || Cast Time -5~10% || Physical Damage to Shadow +20~30%
 
|-
 
|-
| STR +1~3 || HP +250~500 || Physical Damage to Fire +15~25%
+
| STR +1~3 || HP +250~500 || Physical Damage to Fire +20~30%
 
|-
 
|-
| DEX +1~3 || SP +75~150 || Physical Damage to Earth +15~25%
+
| DEX +1~3 || SP +75~150 || Physical Damage to Earth +20~30%
 
|-
 
|-
| INT +1~3 || HIT +10~20 || Physical Damage to Neutral +15~25%
+
| INT +1~3 || HIT +10~20 || Physical Damage to Neutral +20~30%
 
|-
 
|-
| VIT +1~3 || Crit Damage +10~15% || Physical Damage to Poison +15~25%
+
| VIT +1~3 || Crit Damage +10~20% || Physical Damage to Poison +20~30%
 
|-
 
|-
| AGI +1~3 || Physical Damage to Boss +10~15% || Physical Damage to Holy +15~25%
+
| AGI +1~3 || Physical Damage to Boss +10~20% || Physical Damage to Holy +20~30%
 
|-
 
|-
| LUK +1~3 || Physical Damage to Small +10~15% || Physical Damage to Ghost +15~25%
+
| LUK +1~3 || Physical Damage to Small +10~20% || Physical Damage to Ghost +20~30%
 
|-
 
|-
| Crit Chance +6~12 || Physical Damage to Medium +10~15% || Physical Damage to Undead Ele +15~25%
+
| Crit Chance +6~12 || Physical Damage to Medium +10~20% || Physical Damage to Undead Ele +20~30%
 
|-
 
|-
| SP Consumption -10~15% || Physical Damage to Large +10~15% || Physical Damage to Water +15~25%
+
| SP Consumption -10~15% || Physical Damage to Large +10~20% || Physical Damage to Water +20~30%
 
|-
 
|-
| ASPD +5~10% ||  || Physical Damage to Wind +15~25%
+
| ASPD +5~10% ||  || Physical Damage to Wind +20~30%
 
|-
 
|-
| ||  || Physical Damage to Angel +15~25%
+
| ||  || Physical Damage to Angel +20~30%
 
|-
 
|-
| ||  || Physical Damage to Brute +15~25%
+
| ||  || Physical Damage to Brute +20~30%
 
|-
 
|-
| ||  || Physical Damage to Demon +15~25%
+
| ||  || Physical Damage to Demon +20~30%
 
|-
 
|-
| ||  || Physical Damage to Dragon +15~25%
+
| ||  || Physical Damage to Dragon +20~30%
 
|-
 
|-
| ||  || Physical Damage to Fish +15~25%
+
| ||  || Physical Damage to Fish +20~30%
 
|-
 
|-
| ||  || Physical Damage to Demi-Human +15~25%
+
| ||  || Physical Damage to Demi-Human +20~30%
 
|-
 
|-
|  ||  || Physical Damage to Insect +15~25%
+
|  ||  || Physical Damage to Insect +20~30%
 
|-
 
|-
|  ||  || Physical Damage to Formless +15~25%
+
|  ||  || Physical Damage to Formless +20~30%
 
|-
 
|-
|  ||  || Physical Damage to Plant +15~25%
+
|  ||  || Physical Damage to Plant +20~30%
 
|-
 
|-
|  ||  || Physical Damage to Undead Race +15~25%
+
|  ||  || Physical Damage to Undead Race +20~30%
 
|}
 
|}
  
====Boss Monster====
+
<hr>
* Option 1
 
  
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
+
===<span style="color:#0000ff">Ranged</span>===
 +
 
 +
====Level 1 Weapon Options (Ranged)====
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
!style="width: 33%;"| Melee
+
!style="width: 33%;"| 1st Option
!style="width: 33%;"| Ranged
+
!style="width: 33%;"| 2nd Option
! Magic
+
!style="width: 33%; | 3rd Option
 
|-
 
|-
| colspan="3" | Str +1~4
+
| ATK +5~10 || Cast Time -1~5% || Physical Damage to Shadow +1~5%
 
|-
 
|-
| colspan="3" | Agi +1~4
+
| STR +1 || HP +100~200 || Physical Damage to Fire +1~5%
 
|-
 
|-
| colspan="3" | Vit +1~4
+
| DEX +1 || SP +25~50 || Physical Damage to Earth +1~5%
 
|-
 
|-
| colspan="3" | Int +1~4
+
| INT +1 || HIT +4~6 || Physical Damage to Neutral +1~5%
 
|-
 
|-
| colspan="3" | Dex +1~4
+
| VIT +1 || Crit Damage +1~4% || Physical Damage to Poison +1~5%
 
|-
 
|-
| colspan="3" | Luk +1~4
+
| AGI +1 || Physical Damage to Boss +1~4% || Physical Damage to Holy +1~5%
 +
|-
 +
| LUK +1 || Physical Damage to Small +1~4% || Physical Damage to Ghost +1~5%
 +
|-
 +
| Crit Chance +2~4 || Physical Damage to Medium +1~4% || Physical Damage to Undead Ele +1~5%
 +
|-
 +
| SP Consumption -4~6% || Physical Damage to Large +1~4% || Physical Damage to Water +1~5%
 +
|-
 +
| ASPD +1~5% || Long Range Damage +1~4% || Physical Damage to Wind +1~5%
 +
|-
 +
| ||  || Physical Damage to Angel +1~5%
 +
|-
 +
| ||  || Physical Damage to Brute +1~5%
 +
|-
 +
| ||  || Physical Damage to Demon +1~5%
 +
|-
 +
| ||  || Physical Damage to Dragon +1~5%
 +
|-
 +
| ||  || Physical Damage to Fish +1~5%
 +
|-
 +
| ||  || Physical Damage to Demi-Human +1~5%
 +
|-
 +
|  ||  || Physical Damage to Insect +1~5%
 +
|-
 +
|  ||  || Physical Damage to Formless +1~5%
 +
|-
 +
|  ||  || Physical Damage to Plant +1~5%
 +
|-
 +
|  ||  || Physical Damage to Undead Race +1~5%
 
|}
 
|}
  
* Option 2
+
====Level 2 Weapon Options (Ranged)====
 
+
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
+
|-
 +
!style="width: 33%;"| 1st Option
 +
!style="width: 33%;"| 2nd Option
 +
!style="width: 33%; | 3rd Option
 
|-
 
|-
!style="width: 33%;"| Melee
+
| ATK +10~20 || Cast Time -2~6% || Physical Damage to Shadow +2~6%
!style="width: 33%;"| Ranged
 
! Magic
 
 
|-
 
|-
| colspan="2" | Physical damage to Neutral property +3~9% || Magic damage to Neutral property +3~9%
+
| STR +1 || HP +150~300 || Physical Damage to Fire +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Fire property +3~9% || Magic damage to Fire property +3~9%
+
| DEX +1 || SP +40~75 || Physical Damage to Earth +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Water property +3~9% || Magic damage to Water property +3~9%
+
| INT +1 || HIT +4~8 || Physical Damage to Neutral +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Wind property +3~9% || Magic damage to Wind property +3~9%
+
| VIT +1 || Crit Damage +3~6% || Physical Damage to Poison +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Earth property +3~9% || Magic damage to Earth property +3~9%
+
| AGI +1 || Physical Damage to Boss +2~6% || Physical Damage to Holy +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Ghost property +3~9% || Magic damage to Ghost property +3~9%
+
| LUK +1 || Physical Damage to Small +2~6% || Physical Damage to Ghost +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Dark property +3~9% || Magic damage to Dark property +3~9%
+
| Crit Chance +3~6 || Physical Damage to Medium +2~6% || Physical Damage to Undead Ele +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Holy property +3~9% || Magic damage to Holy property +3~9%
+
| SP Consumption -4~8% || Physical Damage to Large +2~6% || Physical Damage to Water +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Poison property +3~9% || Magic damage to Poison property +3~9%
+
| ASPD +2~6% || Long Damage +2~6% || Physical Damage to Wind +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Undead property +3~9% || Magic damage to Undead property +3~9%
+
| ||| Physical Damage to Angel +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Formless race +3~9% || Magic damage to Formless race +3~9%
+
| ||| Physical Damage to Brute +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Undead race +3~9% || Magic damage to Undead race +3~9%
+
| ||| Physical Damage to Demon +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Brute race +3~9% || Magic damage to Brute race +3~9%
+
| ||| Physical Damage to Dragon +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Plant race +3~9% || Magic damage to Plant race +3~9%
+
| ||| Physical Damage to Fish +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Insect race +3~9% || Magic damage to Insect race +3~9%
+
| ||| Physical Damage to Demi-Human +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Fish race +3~9% || Magic damage to Fish race +3~9%
+
| || || Physical Damage to Insect +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Demon race +3~9% || Magic damage to Demon race +3~9%
+
| || || Physical Damage to Formless +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to DemiHuman race +3~9% || Magic damage to DemiHuman race +3~9%
+
| || || Physical Damage to Plant +2~6%
 
|-
 
|-
| colspan="2" | Physical damage to Angel race +3~9% || Magic damage to Angel race +3~9%
+
| ||  || Physical Damage to Undead Race +2~6%
 +
|}
 +
 
 +
====Level 3 Weapon Options (Ranged)====
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
| colspan="2" | Physical damage to Dragon race +3~9% || Magic damage to Dragon race +3~9%
+
!style="width: 33%;"| 1st Option
 +
!style="width: 33%;"| 2nd Option
 +
!style="width: 33%; | 3rd Option
 
|-
 
|-
| colspan="2" | Atk +5~15 || Matk +5~15
+
| ATK +20~35 || Cast Time -3~8% || Physical Damage to Shadow +10~15%
 
|-
 
|-
| colspan="2" | ASPD% +4~12
+
| STR +1~2 || HP +200~400 || Physical Damage to Fire +10~15%
 
|-
 
|-
| colspan="2" | Hit +4~12
+
| DEX +1~2 || SP +50~100 || Physical Damage to Earth +10~15%
 
|-
 
|-
| colspan="2" | Crit +3~9
+
| INT +1~2 || HIT +6~10 || Physical Damage to Neutral +10~15%
 
|-
 
|-
| colspan="2" | Critical damage +3~9
+
| VIT +1~2 || Crit Damage +8~12% || Physical Damage to Poison +10~15%
 
|-
 
|-
|| || Long-ranged damage +3~9%
+
| AGI +1~2 || Physical Damage to Boss +8~12% || Physical Damage to Holy +10~15%
|}
 
 
 
* Option 3
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
 
|-
 
|-
!style="width: 33%;"| Melee
+
| LUK +1~2 || Physical Damage to Small +8~12% || Physical Damage to Ghost +10~15%
!style="width: 33%;"| Ranged
 
! Magic
 
 
|-
 
|-
| colspan="3" | MaxHP +60~180
+
| Crit Chance +4~8 || Physical Damage to Medium +8~12% || Physical Damage to Undead Ele +10~15%
 
|-
 
|-
| colspan="3" | MaxSP +20~60
+
| SP Consumption -5~10% || Physical Damage to Large +8~12% || Physical Damage to Water +10~15%
 
|-
 
|-
| colspan="3" | MaxHP% +2~6
+
| ASPD +3~10% || Long Range Damage +5~10% || Physical Damage to Wind +10~15%
 
|-
 
|-
| colspan="3" | MaxSP% +2~6
+
| ||  || Physical Damage to Angel +10~15%
 
|-
 
|-
| colspan="3" | HP recovery +10~30
+
| ||  || Physical Damage to Brute +10~15%
 
|-
 
|-
| colspan="3" | SP recovery +10~30
+
| ||  || Physical Damage to Demon +10~15%
 
|-
 
|-
| colspan="3" | Flee +5~15
+
| ||  || Physical Damage to Dragon +10~15%
 
|-
 
|-
| colspan="3" | Heal received +3~9%
+
| ||  || Physical Damage to Fish +10~15%
 
|-
 
|-
| colspan="3" | After cast delay -3~9%
+
| ||  || Physical Damage to Demi-Human +10~15%
 
|-
 
|-
| colspan="3" | SP consumption -1~3%
+
| ||  || Physical Damage to Insect +10~15%
 
|-
 
|-
| colspan="2" | DEF ignore of Formless race +3~9% || MDEF ignore of Formless race +3~9%
+
| ||| Physical Damage to Formless +10~15%
 
|-
 
|-
| colspan="2" | DEF ignore of Undead race +3~9% || MDEF ignore of Undead race +3~9%
+
| ||| Physical Damage to Plant +10~15%
 
|-
 
|-
| colspan="2" | DEF ignore of Brute race +3~9% || MDEF ignore of Brute race +3~9%
+
| ||  || Physical Damage to Undead Race +10~15%
 +
|}
 +
 
 +
====Level 4 Weapon Options (Ranged)====
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
| colspan="2" | DEF ignore of Plant race +3~9% || MDEF ignore of Plant race +3~9%
+
!style="width: 33%;"| 1st Option
 +
!style="width: 33%;"| 2nd Option
 +
!style="width: 33%; | 3rd Option
 
|-
 
|-
| colspan="2" | DEF ignore of Insect race +3~9% || MDEF ignore of Insect race +3~9%
+
| ATK +30~60 || Cast Time -5~10% || Physical Damage to Shadow +20~30%
 
|-
 
|-
| colspan="2" | DEF ignore of Fish race +3~9% || MDEF ignore of Fish race +3~9%
+
| STR +1~3 || HP +250~500 || Physical Damage to Fire +20~30%
 
|-
 
|-
| colspan="2" | DEF ignore of Demon race +3~9% || MDEF ignore of Demon race +3~9%
+
| DEX +1~3 || SP +75~150 || Physical Damage to Earth +20~30%
 
|-
 
|-
| colspan="2" | DEF ignore of DemiHuman race +3~9% || MDEF ignore of DemiHuman race +3~9%
+
| INT +1~3 || HIT +10~20 || Physical Damage to Neutral +20~30%
 
|-
 
|-
| colspan="2" | DEF ignore of Angel race +3~9% || MDEF ignore of Angel race +3~9%
+
| VIT +1~3 || Crit Damage +10~20% || Physical Damage to Poison +20~30%
 
|-
 
|-
| colspan="2" | DEF ignore of Dragon race +3~9% || MDEF ignore of Dragon race +3~9%
+
| AGI +1~3 || Physical Damage to Boss +10~20% || Physical Damage to Holy +20~30%
 
|-
 
|-
| colspan="2" | Weapon cannot be destroyed in battle || Heal increase +3~9%
+
| LUK +1~3 || Physical Damage to Small +10~20% || Physical Damage to Ghost +20~30%
 
|-
 
|-
| colspan="2" | Weapon size penalty removed || Variable casting time -3~9%
+
| Crit Chance +6~12 || Physical Damage to Medium +10~20% || Physical Damage to Undead Ele +20~30%
 
|-
 
|-
| Fire property
+
| SP Consumption -10~15% || Physical Damage to Large +10~20% || Physical Damage to Water +20~30%
 
|-
 
|-
| Water property
+
| ASPD +5~10% || Long Range Damage +10~15% || Physical Damage to Wind +20~30%
 
|-
 
|-
| Wind property
+
| ||  || Physical Damage to Angel +20~30%
 
|-
 
|-
| Earth property
+
| ||  || Physical Damage to Brute +20~30%
 
|-
 
|-
| Poison property
+
| ||  || Physical Damage to Demon +20~30%
 
|-
 
|-
| Holy property
+
| ||  || Physical Damage to Dragon +20~30%
 
|-
 
|-
| Dark property
+
| ||  || Physical Damage to Fish +20~30%
 
|-
 
|-
| Ghost property
+
| ||  || Physical Damage to Demi-Human +20~30%
 
|-
 
|-
| Undead property
+
| || || Physical Damage to Insect +20~30%
|}
 
====Fever Dungeon====
 
* Option 1
 
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
 
|-
 
|-
!style="width: 33%;"| Melee
+
| ||  || Physical Damage to Formless +20~30%
!style="width: 33%;"| Ranged
 
! Magic
 
 
|-
 
|-
| colspan="2" | Atk +5~30 || Matk +5~30
+
| ||| Physical Damage to Plant +20~30%
 
|-
 
|-
| colspan="2" | Atk% +1~5 || Matk% +1~5
+
| ||| Physical Damage to Undead Race +20~30%
 
|}
 
|}
  
* Option 2
+
<hr>
  
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
+
===<span style="color:#FF69B4">Magic</span>===
 +
 
 +
====Level 1 Weapon Options (Magic)====
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
!style="width: 33%;"| Melee
+
!style="width: 33%;"| 1st Option
!style="width: 33%;"| Ranged
+
!style="width: 33%;"| 2nd Option
! Magic
+
!style="width: 33%; | 3rd Option
 
|-
 
|-
| colspan="3" | Flee +10~20
+
| MATK +5~10 || Cast Time -1~5% || MDEF Pierce to Shadow +5~10%
 
|-
 
|-
| colspan="2" | Physical damage to Neutral property +5~10% || Magic damage to Neutral property +5~10%
+
| STR +1 || HP +1~3% || MDEF Pierce to Fire +5~10%
 
|-
 
|-
| colspan="2" | Physical damage to Fire property +5~10% || Magic damage to Fire property +5~10%
+
| DEX +1 || SP +1~3% || MDEF Pierce to Earth +5~10%
 
|-
 
|-
| colspan="2" | Physical damage to Water property +5~10% || Magic damage to Water property +5~10%
+
| INT +1 || ASPD +1~5% || MDEF Pierce to Neutral +5~10%
 
|-
 
|-
| colspan="2" | Physical damage to Wind property +5~10% || Magic damage to Wind property +5~10%
+
| VIT +1 || Magic Damage to Boss +1~5% || MDEF Pierce to Poison +5~10%
 
|-
 
|-
| colspan="2" | Physical damage to Earth property +5~10% || Magic damage to Earth property +5~10%
+
| AGI +1 || After Cast Delay -1~5% || MDEF Pierce to Holy +5~10%
 
|-
 
|-
| colspan="2" | Physical damage to Ghost property +5~10% || Magic damage to Ghost property +5~10%
+
| LUK +1 || SP Consumption -4~6% || MDEF Pierce to Ghost +5~10%
 
|-
 
|-
| colspan="2" | Physical damage to Dark property +5~10% || Magic damage to Dark property +5~10%
+
| HP +100~200 || || MDEF Pierce to Undead Ele +5~10%
 
|-
 
|-
| colspan="2" | Physical damage to Holy property +5~10% || Magic damage to Holy property +5~10%
+
| SP +25~50 || || MDEF Pierce to Water +5~10%
 
|-
 
|-
| colspan="2" | Physical damage to Poison property +5~10% || Magic damage to Poison property +5~10%
+
| || || MDEF Pierce to Wind +5~10%
 
|-
 
|-
| colspan="2" | Physical damage to Undead property +5~10% || Magic damage to Undead property +5~10%
+
| ||| MDEF Pierce to Angel +5~10%
 
|-
 
|-
| colspan="2" | HIT +5~20 || Heal increase +5~10%
+
| || || MDEF Pierce to Brute +5~10%
 
|-
 
|-
| colspan="2" | ASPD +1 || Variable casting time -5~10%
+
| ||| MDEF Pierce to Demon +5~10%
 
|-
 
|-
| colspan="2" | ASPD% 5~7
+
| ||  || MDEF Pierce to Dragon +5~10%
 
|-
 
|-
| colspan="2" | Crit +2~5
+
| ||  || MDEF Pierce to Fish +5~10%
 
|-
 
|-
| colspan="2" | Critical damage +5~10
+
| ||  || MDEF Pierce to Demi-Human +5~10%
 
|-
 
|-
|}
+
| ||  || MDEF Pierce to Insect +5~10%
 
 
* Option 3
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
 
|-
 
|-
!style="width: 33%;"| Melee
+
| ||  || MDEF Pierce to Formless +5~10%
!style="width: 33%;"| Ranged
 
! Magic
 
 
|-
 
|-
| colspan="2" | Physical damage to Formless race +5~10% || Magic damage to Formless race +5~10%
+
| ||| MDEF Pierce to Plant +5~10%
 
|-
 
|-
| colspan="2" | Physical damage to Undead race +5~10% || Magic damage to Undead race +5~10%
+
| ||  || MDEF Pierce to Undead Race +5~10%
 +
|}
 +
 
 +
====Level 2 Weapon Options (Magic)====
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
| colspan="2" | Physical damage to Brute race +5~10% || Magic damage to Brute race +5~10%
+
!style="width: 33%;"| 1st Option
 +
!style="width: 33%;"| 2nd Option
 +
!style="width: 33%; | 3rd Option
 
|-
 
|-
| colspan="2" | Physical damage to Plant race +5~10% || Magic damage to Plant race +5~10%
+
| MATK +10~20 || Cast Time -2~6% || MDEF Pierce to Shadow +10~15%
 
|-
 
|-
| colspan="2" | Physical damage to Insect race +5~10% || Magic damage to Insect race +5~10%
+
| STR +1 || HP +2~4% || MDEF Pierce to Fire +10~15%
 
|-
 
|-
| colspan="2" | Physical damage to Fish race +5~10% || Magic damage to Fish race +5~10%
+
| DEX +1 || SP +2~4% || MDEF Pierce to Earth +10~15%
 
|-
 
|-
| colspan="2" | Physical damage to Demon race +5~10% || Magic damage to Demon race +5~10%
+
| INT +1 || ASPD +2~6% || MDEF Pierce to Neutral +10~15%
 
|-
 
|-
| colspan="2" | Physical damage to DemiHuman race +5~10% || Magic damage to DemiHuman race +5~10%
+
| VIT +1 || Magic Damage to Boss +2~6% || MDEF Pierce to Poison +10~15%
 
|-
 
|-
| colspan="2" | Physical damage to Angel race +5~10% || Magic damage to Angel race +5~10%
+
| AGI +1 || After Cast Delay -2~6% || MDEF Pierce to Holy +10~15%
 
|-
 
|-
| colspan="2" | Physical damage to Dragon race +5~10% || Magic damage to Dragon race +5~10%
+
| LUK +1 || SP Consumption -4~8% || MDEF Pierce to Ghost +10~15%
 
|-
 
|-
| colspan="2" | Physical damage to normal class +3~7% || Magic damage to normal class +3~7%
+
| HP +150~300 || || MDEF Pierce to Undead Ele +10~15%
 
|-
 
|-
| colspan="2" | Physical damage to boss class +3~7% || Magic damage to boss class +3~7%
+
| SP +40~75 || || MDEF Pierce to Water +10~15%
 
|-
 
|-
| colspan="2" | DEF ignore of Formless race +5~15% || MDEF ignore of Formless race +5~15%
+
| || || MDEF Pierce to Wind +10~15%
 
|-
 
|-
| colspan="2" | DEF ignore of Undead race +5~15% || MDEF ignore of Undead race +5~15%
+
| ||| MDEF Pierce to Angel +10~15%
 
|-
 
|-
| colspan="2" | DEF ignore of Brute race +5~15% || MDEF ignore of Brute race +5~15%
+
| ||| MDEF Pierce to Brute +10~15%
 
|-
 
|-
| colspan="2" | DEF ignore of Plant race +5~15% || MDEF ignore of Plant race +5~15%
+
| ||| MDEF Pierce to Demon +10~15%
 
|-
 
|-
| colspan="2" | DEF ignore of Insect race +5~15% || MDEF ignore of Insect race +5~15%
+
| ||| MDEF Pierce to Dragon +10~15%
 
|-
 
|-
| colspan="2" | DEF ignore of Fish race +5~15% || MDEF ignore of Fish race +5~15%
+
| ||| MDEF Pierce to Fish +10~15%
 
|-
 
|-
| colspan="2" | DEF ignore of Demon race +5~15% || MDEF ignore of Demon race +5~15%
+
| ||| MDEF Pierce to Demi-Human +10~15%
 
|-
 
|-
| colspan="2" | DEF ignore of DemiHuman race +5~15% || MDEF ignore of DemiHuman race +5~15%
+
| ||| MDEF Pierce to Insect +10~15%
 
|-
 
|-
| colspan="2" | DEF ignore of Angel race +5~15% || MDEF ignore of Angel race +5~15%
+
| ||| MDEF Pierce to Formless +10~15%
 
|-
 
|-
| colspan="2" | DEF ignore of Dragon race +5~15% || MDEF ignore of Dragon race +5~15%
+
| ||| MDEF Pierce to Plant +10~15%
 
|-
 
|-
| colspan="2" | DEF ignore of normal class +5~10% || MDEF ignore of normal class +5~10%
+
| ||| MDEF Pierce to Undead Race +10~15%
|-
+
 
| colspan="2" | || Heal increase +5~10%
 
 
|}
 
|}
  
* Option 4
+
====Level 3 Weapon Options (Magic)====
 
+
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
 
|-
 
|-
!style="width: 33%;"| Melee
+
!style="width: 33%;"| 1st Option
!style="width: 33%;"| Ranged
+
!style="width: 33%;"| 2nd Option
! Magic
+
!style="width: 33%; | 3rd Option
 
|-
 
|-
| colspan="2" | Physical damage to Neutral property +5~10% || Magic damage to Neutral property +5~10%
+
| MATK +15~30 || Cast Time -3~8% || MDEF Pierce to Shadow +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Fire property +5~10% || Magic damage to Fire property +5~10%
+
| STR +1~2 || HP +3~5% || MDEF Pierce to Fire +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Water property +5~10% || Magic damage to Water property +5~10%
+
| DEX +1~2 || SP +3~5% || MDEF Pierce to Earth +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Wind property +5~10% || Magic damage to Wind property +5~10%
+
| INT +1~2 || ASPD +3~8% || MDEF Pierce to Neutral +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Earth property +5~10% || Magic damage to Earth property +5~10%
+
| VIT +1~2 || Magic Damage to Boss +3~7% || MDEF Pierce to Poison +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Ghost property +5~10% || Magic damage to Ghost property +5~10%
+
| AGI +1~2 || After Cast Delay -3~8% || MDEF Pierce to Holy +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Dark property +5~10% || Magic damage to Dark property +5~10%
+
| LUK +1~2 || SP Consumption -5~10% || MDEF Pierce to Ghost +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Holy property +5~10% || Magic damage to Holy property +5~10%
+
| HP +200~400 || || MDEF Pierce to Undead Ele +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Poison property +5~10% || Magic damage to Poison property +5~10%
+
| SP +50~100 || || MDEF Pierce to Water +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Undead property +5~10% || Magic damage to Undead property +5~10%
+
| || || MDEF Pierce to Wind +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Formless race +5~10% || Magic damage to Formless race +5~10%
+
| ||| MDEF Pierce to Angel +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Undead race +5~10% || Magic damage to Undead race +5~10%
+
| ||| MDEF Pierce to Brute +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Brute race +5~10% || Magic damage to Brute race +5~10%
+
| ||| MDEF Pierce to Demon +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Plant race +5~10% || Magic damage to Plant race +5~10%
+
| ||| MDEF Pierce to Dragon +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Insect race +5~10% || Magic damage to Insect race +5~10%
+
| ||| MDEF Pierce to Fish +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Fish race +5~10% || Magic damage to Fish race +5~10%
+
| ||| MDEF Pierce to Demi-Human +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Demon race +5~10% || Magic damage to Demon race +5~10%
+
| ||| MDEF Pierce to Insect +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to DemiHuman race +5~10% || Magic damage to DemiHuman race +5~10%
+
| ||| MDEF Pierce to Formless +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Angel race +5~10% || Magic damage to Angel race +5~10%
+
| ||| MDEF Pierce to Plant +15~25%
 
|-
 
|-
| colspan="2" | Physical damage to Dragon race +5~10% || Magic damage to Dragon race +5~10%
+
| ||  || MDEF Pierce to Undead Race +15~25%
 +
 
 +
|}
 +
 
 +
====Level 4 Weapon Options (Magic)====
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
| colspan="2" | Atk +10~20 || Matk +10~20
+
!style="width: 33%;"| 1st Option
 +
!style="width: 33%;"| 2nd Option
 +
!style="width: 33%; | 3rd Option
 
|-
 
|-
| colspan="2" | Atk% +1~5 || Matk% +1~5
+
| MATK +25~50 || Cast Time -5~10% || MDEF Pierce to Shadow +20~35%
 
|-
 
|-
| colspan="2" | ASPD +1 || Variable casting time -5~10%
+
| STR +1~3 || HP +4~8% || MDEF Pierce to Fire +20~35%
 
|-
 
|-
| colspan="2" | HIT +5~10
+
| DEX +1~3 || SP +4~8% || MDEF Pierce to Earth +20~35%
 
|-
 
|-
| colspan="2" | FLEE +10~20
+
| INT +1~3 || ASPD +5~10% || MDEF Pierce to Neutral +20~35%
|}
 
 
 
===Armour===
 
====Champion Monster====
 
* Option 1
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
 
|-
 
|-
!style="width: 33%;"| Armour
+
| VIT +1~3 || Magic Damage to Boss +5~10% || MDEF Pierce to Poison +20~35%
!style="width: 33%;"| Garment
 
! Footwear
 
 
|-
 
|-
| colspan="3" | Str +1~4
+
| AGI +1~3 || After Cast Delay -5~10% || MDEF Pierce to Holy +20~35%
 
|-
 
|-
| colspan="3" | Agi +1~4
+
| LUK +1~3 || SP Consumption -10~15% || MDEF Pierce to Ghost +20~35%
 
|-
 
|-
| colspan="3" | Vit +1~4
+
| HP +250~500 || || MDEF Pierce to Undead Ele +20~35%
 
|-
 
|-
| colspan="3" | Int +1~4
+
| SP +75~150 || || MDEF Pierce to Water +20~35%
 
|-
 
|-
| colspan="3" | Luk +1~4
+
| || || MDEF Pierce to Wind +20~35%
 
|-
 
|-
| MaxHP% +3~7 || colspan="3" | Dex +1~4
+
| || || MDEF Pierce to Angel +20~35%
 
|-
 
|-
| MaxSP% +3~7 || FLEE +10~30 || HIT +10~30
+
| || || MDEF Pierce to Brute +20~35%
 
|-
 
|-
| HP Recovery +40~100
+
| ||  || MDEF Pierce to Demon +20~35%
 
|-
 
|-
| SP Recovery +20~50
+
| ||  || MDEF Pierce to Dragon +20~35%
|}
 
* Option 2
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
 
|-
 
|-
!style="width: 33%;"| Armour
+
| ||  || MDEF Pierce to Fish +20~35%
!style="width: 33%;"| Garment
 
! Footwear
 
 
|-
 
|-
| colspan="3" | MaxSP +40~100
+
| ||  || MDEF Pierce to Demi-Human +20~35%
 
|-
 
|-
| colspan="3" | Atk +10~20
+
| ||  || MDEF Pierce to Insect +20~35%
 
|-
 
|-
| colspan="3" | Matk +10~20
+
| ||  || MDEF Pierce to Formless +20~35%
 
|-
 
|-
| MaxHP +200~500 || colspan="2" | MaxHP +100~300
+
| || || MDEF Pierce to Plant +20~35%
 
|-
 
|-
| DEF +10~100 || colspan="2" | DEF +10~50
+
| ||  || MDEF Pierce to Undead Race +20~35%
 +
 
 +
|}
 +
 
 +
<hr>
 +
 
 +
===<span style="color:#808000">Special</span>===
 +
 
 +
====Level 1 Weapon Options (Special)====
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
| MDEF +5~30 || colspan="2" | MDEF +5~15
+
!style="width: 25%;"| 1st Option
 +
!style="width: 25%;"| 2nd Option
 +
!style="width: 25%; | 3rd Option
 +
!style="width: 25%; | 4th Option
 
|-
 
|-
| Water resist +10~20 || Formless race resist +10~20 || Crit vs Formless race +10~20
+
| ATK +5~10 || MATK +5~10 || Physical Damage to Shadow +1~5% || MDEF Pierce to Shadow +5~10%
 
|-
 
|-
| Earth resist +10~20 || Undead race resist +10~20 || Crit vs Undead race +10~20
+
| STR +1 || INT +1 || Physical Damage to Fire +1~5% || MDEF Pierce to Fire +5~10%
 
|-
 
|-
| Fire resist +10~20 || Brute race resist +10~20 || Crit vs Brute race +10~20
+
| DEX +1 || VIT +1 || Physical Damage to Earth +1~5% || MDEF Pierce to Earth +5~10%
 
|-
 
|-
| Wind resist +10~20 || Insect race resist +10~20 || Crit vs Insect race +10~20
+
| AGI +1 || LUK +1 || Physical Damage to Neutral +1~5% || MDEF Pierce to Neutral +5~10%
 
|-
 
|-
| Poison resist +10~20 || Fish race resist +10~20 || Crit vs Fish race +10~20
+
| Crit Chance +2~4 || ASPD +1~5% || Physical Damage to Poison +1~5% || MDEF Pierce to Poison +5~10%
 
|-
 
|-
| Holy resist +10~20 || Demon race resist +10~20 || Crit vs Demon race +10~20
+
| HIT +4~6 || Magic Damage to Boss +1~5% || Physical Damage to Holy +1~5% || MDEF Pierce to Holy +5~10%
 
|-
 
|-
| Dark resist +10~20 || DemiHuman race resist +10~20 || Crit vs DemiHuman race +10~20
+
| Physical Damage to Small +1~4% || HP +100~200 || Physical Damage to Ghost +1~5% || MDEF Pierce to Ghost +5~10%
 
|-
 
|-
| Ghost resist +10~20 || Angel race resist +10~20 || Crit vs Angel race +10~20
+
| Physical Damage to Medium +1~4%|| SP +25~50 || Physical Damage to Undead Ele +1~5% || MDEF Pierce to Undead Ele +5~10%
 
|-
 
|-
| Undead resist +10~20 || Dragon race resist +10~20 || Crit vs Dragon race +10~20
+
| Physical Damage to Large +1~4% || Cast Time -1~5% || Physical Damage to Water +1~5% || MDEF Pierce to Water +5~10%
|}
 
====Fever Dungeon====
 
* Option 1
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
 
|-
 
|-
!style="width: 33%;"| Armour
+
| Crit Damage +1~4% || After Cast Delay -1~5% || Physical Damage to Wind +1~5% || MDEF Pierce to Wind +5~10%
!style="width: 33%;"| Garment
 
! Footwear
 
 
|-
 
|-
| colspan="3" | MaxSP +25~50
+
| Physical Damage to Boss +1~4% ||  || Physical Damage to Angel +1~5% || MDEF Pierce to Angel +5~10%
 
|-
 
|-
| colspan="3" | MaxHP% 1~5
+
| ||  || Physical Damage to Brute +1~5% || MDEF Pierce to Brute +5~10%
 
|-
 
|-
| colspan="3" | MaxSP% 1~5
+
| ||  || Physical Damage to Demon +1~5% || MDEF Pierce to Demon +5~10%
 
|-
 
|-
| MaxHP +150~350 || colspan="2" | MaxHP +150~250
+
| || || Physical Damage to Dragon +1~5% || MDEF Pierce to Dragon +5~10%
|}
 
* Option 2
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
 
|-
 
|-
!style="width: 33%;"| Armour
+
| ||  || Physical Damage to Fish +1~5% || MDEF Pierce to Fish +5~10%
!style="width: 33%;"| Garment
 
! Footwear
 
 
|-
 
|-
| colspan="3" | FLEE +5~15
+
| ||  || Physical Damage to Demi-Human +1~5% || MDEF Pierce to Demi-Human +5~10%
 
|-
 
|-
| DEF +10~30 || colspan="2" | DEF +10~50
+
| ||  || Physical Damage to Insect +1~5% || MDEF Pierce to Insect +5~10%
 
|-
 
|-
| MDEF +1~3 || colspan="2" | MDEF +2~5
+
| ||  || Physical Damage to Formless +1~5% || MDEF Pierce to Formless +5~10%
 
|-
 
|-
| Heal received +3~7% || colspan="2" | Heal received +5~10%
+
| ||  || Physical Damage to Plant +1~5% || MDEF Pierce to Plant +5~10%
 
|-
 
|-
| colspan="2" | Variable casting time -5~10% || HIT +5~10
+
| ||  || Physical Damage to Undead Race +1~5% || MDEF Pierce to Undead Race +5~10%
 +
|}
 +
 
 +
====Level 2 Weapon Options (Special)====
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
| colspan="2" | Physical resist vs Neutral property enemies +5~10%
+
!style="width: 25%;"| 1st Option
 +
!style="width: 25%;"| 2nd Option
 +
!style="width: 25%; | 3rd Option
 +
!style="width: 25%; | 4th Option
 
|-
 
|-
| colspan="2" | Physical resist vs Water property enemies +5~10%
+
| ATK +10~20 || MATK +10~20 || Physical Damage to Shadow +2~6% || MDEF Pierce to Shadow +10~15%
 
|-
 
|-
| colspan="2" | Physical resist vs Earth property enemies +5~10%
+
| STR +1 || INT +1 || Physical Damage to Fire +2~6% || MDEF Pierce to Fire +10~15%
 
|-
 
|-
| colspan="2" | Physical resist vs Fire property enemies +5~10%
+
| DEX +1 || VIT +1 || Physical Damage to Earth +2~6% || MDEF Pierce to Earth +10~15%
 
|-
 
|-
| colspan="2" | Physical resist vs Wind property enemies +5~10%
+
| AGI +1 || LUK +1 || Physical Damage to Neutral +2~6% || MDEF Pierce to Neutral +10~15%
 
|-
 
|-
| colspan="2" | Physical resist vs Holy property enemies +5~10%
+
| Crit Chance +3~6 || ASPD +2~6% || Physical Damage to Poison +2~6% || MDEF Pierce to Poison +10~15%
 
|-
 
|-
| colspan="2" | Physical resist vs Dark property enemies +5~10%
+
| HIT +4~8 || Magic Damage to Boss +2~6% || Physical Damage to Holy +2~6% || MDEF Pierce to Holy +10~15%
 
|-
 
|-
| colspan="2" | Physical resist vs Ghost property enemies +5~10%
+
| Physical Damage to Small +2~6% || HP +150~300 || Physical Damage to Ghost +2~6% || MDEF Pierce to Ghost +10~15%
 
|-
 
|-
| colspan="2" | Physical resist vs Poison property enemies +5~10%
+
| Physical Damage to Medium +2~6%|| SP +40~75 || Physical Damage to Undead Ele +2~6% || MDEF Pierce to Undead Ele +10~15%
 
|-
 
|-
| colspan="2" | Physical resist vs Undead property enemies +5~10%
+
| Physical Damage to Large +2~6% || Cast Time -2~6% || Physical Damage to Water +2~6% || MDEF Pierce to Water +10~15%
 
|-
 
|-
| colspan="2" | Magical resist vs Neutral property enemies +5~10%
+
| Crit Damage +3~6% || After Cast Delay -2~6% || Physical Damage to Wind +2~6% || MDEF Pierce to Wind +10~15%
 
|-
 
|-
| colspan="2" | Magical resist vs Water property enemies +5~10%
+
| Physical Damage to Boss +2~6% ||  || Physical Damage to Angel +2~6% || MDEF Pierce to Angel +10~15%
 
|-
 
|-
| colspan="2" | Magical resist vs Earth property enemies +5~10%
+
| ||  || Physical Damage to Brute +2~6% || MDEF Pierce to Brute +10~15%
 
|-
 
|-
| colspan="2" | Magical resist vs Fire property enemies +5~10%
+
| ||  || Physical Damage to Demon +2~6% || MDEF Pierce to Demon +10~15%
 
|-
 
|-
| colspan="2" | Magical resist vs Wind property enemies +5~10%
+
| ||  || Physical Damage to Dragon +2~6% || MDEF Pierce to Dragon +10~15%
 
|-
 
|-
| colspan="2" | Magical resist vs Holy property enemies +5~10%
+
| ||  || Physical Damage to Fish +2~6% || MDEF Pierce to Fish +10~15%
 
|-
 
|-
| colspan="2" | Magical resist vs Dark property enemies +5~10%
+
| ||  || Physical Damage to Demi-Human +2~6% || MDEF Pierce to Demi-Human +10~15%
 
|-
 
|-
| colspan="2" | Magical resist vs Ghost property enemies +5~10%
+
| ||  || Physical Damage to Insect +2~6% || MDEF Pierce to Insect +10~15%
 
|-
 
|-
| colspan="2" | Magical resist vs Poison property enemies +5~10%
+
| ||  || Physical Damage to Formless +2~6% || MDEF Pierce to Formless +10~15%
 
|-
 
|-
| colspan="2" | Magical resist vs Undead property enemies +5~10%
+
| ||  || Physical Damage to Plant +2~6% || MDEF Pierce to Plant +10~15%
 
|-
 
|-
| HP Recovery +15~50 || Water property resist +1~5%
+
| ||  || Physical Damage to Undead Race +2~6% || MDEF Pierce to Undead Race +10~15%
 +
|}
 +
 
 +
====Level 3 Weapon Options (Special)====
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
| SP Recovery +15~50 || Earth property resist +1~5%
+
!style="width: 25%;"| 1st Option
 +
!style="width: 25%;"| 2nd Option
 +
!style="width: 25%; | 3rd Option
 +
!style="width: 25%; | 4th Option
 
|-
 
|-
|| || Fire property resist +1~5%
+
| ATK +20~35 || MATK +15~30 || Physical Damage to Shadow +10~15% || MDEF Pierce to Shadow +15~25%
 
|-
 
|-
|| || Wind property resist +1~5%
+
| STR +1~2 || INT +1~2 || Physical Damage to Fire +10~15%  || MDEF Pierce to Fire +15~25%
 
|-
 
|-
|| || Poison property resist +1~5%
+
| DEX +1~2 || VIT +1~2 || Physical Damage to Earth +10~15%  || MDEF Pierce to Earth +15~25%
 
|-
 
|-
|| || Holy property resist +1~5%
+
| AGI +1~2 || LUK +1~2 || Physical Damage to Neutral +10~15%  || MDEF Pierce to Neutral +15~25%
 
|-
 
|-
|| || Dark property resist +1~5%
+
| Crit Chance +4~8 || ASPD +3~10% || Physical Damage to Poison +10~15%  || MDEF Pierce to Poison +15~25%
 
|-
 
|-
|| || Ghost property resist +1~5%
+
| HIT +5~10 || Magic Damage to Boss +3~7% || Physical Damage to Holy +10~15%  || MDEF Pierce to Holy +15~25%
 
|-
 
|-
|| || Undead property resist +1~5%
+
| Physical Damage to Small +8~12% || HP +200~400 || Physical Damage to Ghost +10~15% || MDEF Pierce to Ghost +15~25%
|}
 
* Option 3
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
 
|-
 
|-
!style="width: 33%;"| Armour
+
| Physical Damage to Medium +8~12%|| SP +50~100 || Physical Damage to Undead Ele +10~15% || MDEF Pierce to Undead Ele +15~25%
!style="width: 33%;"| Garment
 
! Footwear
 
 
|-
 
|-
| colspan="3" | MaxHP +150~300
+
| Physical Damage to Large +8~12% || Cast Time -3~8% || Physical Damage to Water +10~15%  || MDEF Pierce to Water +15~25%
 
|-
 
|-
| colspan="3" | MaxSP +25~50
+
| Crit Damage +8~12% || After Cast Delay -3~8% || Physical Damage to Wind +10~15%  || MDEF Pierce to Wind +15~25%
 
|-
 
|-
| colspan="3" | Formless race resist +3~7
+
| Physical Damage to Boss +8~12% ||  || Physical Damage to Angel +10~15%  || MDEF Pierce to Angel +15~25%
 
|-
 
|-
| colspan="3" | Undead race resist +3~7
+
| ||  || Physical Damage to Brute +10~15%  || MDEF Pierce to Brute +15~25%
 
|-
 
|-
| colspan="3" | Brute race resist +3~7
+
| ||  || Physical Damage to Demon +10~15%  || MDEF Pierce to Demon +15~25%
 
|-
 
|-
| colspan="3" | Plant race resist +3~7
+
| ||  || Physical Damage to Dragon +10~15%  || MDEF Pierce to Dragon +15~25%
 
|-
 
|-
| colspan="3" | Insect race resist +3~7
+
| ||  || Physical Damage to Fish +10~15% || MDEF Pierce to Fish +15~25%
 
|-
 
|-
| colspan="3" | Fish race resist +3~7
+
| ||  || Physical Damage to Demi-Human +10~15% || MDEF Pierce to Demi-Human +15~25%
 
|-
 
|-
| colspan="3" | Demon race resist +3~7
+
| ||  || Physical Damage to Insect +10~15% || MDEF Pierce to Insect +15~25%
 
|-
 
|-
| colspan="3" | DemiHuman race resist +3~7
+
| ||  || Physical Damage to Formless +10~15% || MDEF Pierce to Formless +15~25%
 
|-
 
|-
| colspan="3" | Angel race resist +3~7
+
| ||  || Physical Damage to Plant +10~15% || MDEF Pierce to Plant +15~25%
 
|-
 
|-
| colspan="3" | Dragon race resist +3~7
+
| ||  || Physical Damage to Undead Race +10~15% || MDEF Pierce to Undead Race +15~25%
 
|}
 
|}
* Option 4
+
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
+
====Level 4 Weapon Options (Special)====
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
!style="width: 33%;"| Armour
+
!style="width: 25%;"| 1st Option
!style="width: 33%;"| Garment
+
!style="width: 25%;"| 2nd Option
! Footwear
+
!style="width: 25%; | 3rd Option
 +
!style="width: 25%; | 4th Option
 
|-
 
|-
|| Cannot be destroyed in battle || colspan="2" | Physical resist vs. Small size +1~5
+
| ATK +30~60 || MATK +25~50 || Physical Damage to Shadow +20~30% || MDEF Pierce to Shadow +20~35%
 
|-
 
|-
|| Water property || colspan="2" | Physical resist vs. Medium size +1~5
+
| STR +1~3 || INT +1~3 || Physical Damage to Fire +20~30%  || MDEF Pierce to Fire +20~35%
 
|-
 
|-
|| Wind property || colspan="2" | Physical resist vs. Large size +1~5
+
| DEX +1~3 || VIT +1~3 || Physical Damage to Earth +20~30% || MDEF Pierce to Earth +20~35%
 
|-
 
|-
|| Earth property || colspan="2" | Magical resist vs. Small size +1~5
+
| AGI +1~3 || LUK +1~3 || Physical Damage to Neutral +20~30%  || MDEF Pierce to Neutral +20~35%
 
|-
 
|-
|| Fire property || colspan="2" | Magical resist vs. Medium size +1~5
+
| Crit Chance +6~12 || ASPD +3~10% || Physical Damage to Poison +20~30%  || MDEF Pierce to Poison +20~35%
 
|-
 
|-
|| Holy property|| colspan="2" | Magical resist vs. Large size +1~5
+
| HIT +10~20 || Magic Damage to Boss +5~10% || Physical Damage to Holy +20~30%  || MDEF Pierce to Holy +20~35%
|-
 
|| Dark property
 
|}
 
 
 
==Blessed Blacksmith Forging==
 
In ''Zero'' and ''Transcendence'', Blacksmiths have random options attached to the Lv3 weapons they forge<ref>[http://roz.gnjoy.com/news/devnote/View.asp?seq=749 kRO Zero Website]</ref><ref>[https://forums.warpportal.com/index.php?/topic/249850-april-30th-transcendence-maintenance/ April 30th Transcendence Maintenance]</ref>. They can grant a certain number of options on each weapon, out of a pool of effects as determined by their [[Blacksmithing#Blacksmith_Ranking|ranking]]. The types of options available differs between servers.
 
 
 
===Zero===
 
* Option 1
 
{| class="wikitable mw-collapsed mw-collapsible"
 
! Effects
 
 
|-
 
|-
| Physical damage vs Neutral property +10~50%
+
| Physical Damage to Small +10~20% || HP +250~500 || Physical Damage to Ghost +20~30%  || MDEF Pierce to Ghost +20~35%
 
|-
 
|-
| Physical damage vs Water property +10~50%
+
| Physical Damage to Medium +10~20%|| SP +75~150 || Physical Damage to Undead Ele +20~30%  || MDEF Pierce to Undead Ele +20~35%
 
|-
 
|-
| Physical damage vs Earth property +10~50%
+
| Physical Damage to Large +10~20% || Cast Time -5~10% || Physical Damage to Water +20~30%  || MDEF Pierce to Water +20~35%
 
|-
 
|-
| Physical damage vs Fire property +10~50%
+
| Crit Damage +10~20% || After Cast Delay -3~8% || Physical Damage to Wind +20~30%  || MDEF Pierce to Wind +20~35%
 
|-
 
|-
| Physical damage vs Wind property +10~50%
+
| Physical Damage to Boss +10~20% ||  || Physical Damage to Angel +20~30%  || MDEF Pierce to Angel +20~35%
 
|-
 
|-
| Physical damage vs Holy property +10~50%
+
| ||  || Physical Damage to Brute +20~30%  || MDEF Pierce to Brute +20~35%
 
|-
 
|-
| Physical damage vs Dark property +10~50%
+
| ||  || Physical Damage to Demon +20~30%  || MDEF Pierce to Demon +20~35%
 
|-
 
|-
| Physical damage vs Poison property +10~50%
+
| ||  || Physical Damage to Dragon +20~30%  || MDEF Pierce to Dragon +20~35%
 
|-
 
|-
| Physical damage vs Ghost property +10~50%
+
| ||  || Physical Damage to Fish +20~30% || MDEF Pierce to Fish +20~35%
 
|-
 
|-
| Physical damage vs Undead property +10~50%
+
| ||  || Physical Damage to Demi-Human +20~30% || MDEF Pierce to Demi-Human +20~35%
 
|-
 
|-
| ATK +20~60
+
| ||  || Physical Damage to Insect +20~30% || MDEF Pierce to Insect +20~35%
 
|-
 
|-
| ATK% +3~15
+
| ||  || Physical Damage to Formless +20~30% || MDEF Pierce to Formless +20~35%
 
|-
 
|-
| HIT +10~40
+
| ||  || Physical Damage to Plant +20~30% || MDEF Pierce to Plant +20~35%
 
|-
 
|-
| Crit +5~20
+
| ||  || Physical Damage to Undead Race +20~30% || MDEF Pierce to Undead Race +20~35%
 
|}
 
|}
* Option 2
+
 
{| class="wikitable mw-collapsed mw-collapsible"
+
<hr>
! Effects
+
 
 +
===<span style="color:#127E24">Forged Weapons(Level 3 Only)</span>===
 +
 
 +
====Forged Weapons (Unranked)====
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
| ASPD +1~3
+
!style="width: 25%;"| 1st Option
 +
!style="width: 25%;"| 2nd Option
 +
!style="width: 25%; | 3rd Option
 +
!style="width: 25%; | 4th Option
 
|-
 
|-
| FLEE +10~40
+
| ATK +10~40 || HIT +5~15 || Crit Damage +10~15% || STR +1~2
 
|-
 
|-
| Physical damage vs Small size +5~35%
+
| ASPD +2~8% || Flee +2~8 || Physical Damage to Boss +10~15% || DEX +1~2
 
|-
 
|-
| Physical damage vs Medium size +5~35%
+
| Crit Chance +5~10 || HP +200~400 || Physical Damage to Small +10-15% || VIT +1~2
 
|-
 
|-
| Physical damage vs Large size +5~35%
+
| Physical Damage to Neutral +10~20% ||SP +50~100 || Physical Damage to Medium +10~15% || LUK +1~2
 
|-
 
|-
| Critical damage +5~35%
+
| Physical Damage to Water +10~20% || Cast Time -2~8% || Physical Damage to Large +10~15% || INT +1~2
 
|-
 
|-
| ASPD% +5~20%
+
| Physical Damage to Wind +10~20% || After Cast Delay -2~8% || Physical Damage to Brute +10~20% || AGI +1~2
 
|-
 
|-
| Long-range damage +5~20%
+
| Physical Damage to Earth +10~20% || Long Range Damage +2~8% || Physical Damage to Plant +10~20% ||  
|}
 
* Option 3
 
{| class="wikitable mw-collapsed mw-collapsible"
 
! Effects
 
 
|-
 
|-
| MaxHP +150~1000
+
| Physical Damage to Fire +10~20% || SP Consumption -5~10% || Physical Damage to Fish +10~20%  ||
 
|-
 
|-
| MaxSP +30~200
+
| Physical Damage to Poison +10~20% || || Physical Damage to Undead Race +10~20%  ||
 
|-
 
|-
| SP consumption -1~10%
+
| Physical Damage to Shadow +10~20% ||  || Physical Damage to Demon +10~20% ||
 
|-
 
|-
| Physical damage vs Formless race +10~50%
+
| Physical Damage to Holy +10~20% ||  || Physical Damage to Angel +10~20%  ||
 
|-
 
|-
| Physical damage vs DemiHuman race +10~50%
+
| Physical Damage to Ghost +10~20% ||  || Physical Damage to Insect +10~20%  ||
 
|-
 
|-
| Physical damage vs Brute race +10~50%
+
| Physical Damage to Undead Ele +10~20% ||  || Physical Damage to Dragon +10~20%  ||
 
|-
 
|-
| Physical damage vs Plant race +10~50%
+
| ||  || Physical Damage to Formless +10~20% ||
 
|-
 
|-
| Physical damage vs Fish race +10~50%
+
| ||  || Physical Damage to Demi-Human +10~20% ||
 +
|}
 +
 
 +
====Forged Weapons (Ranked)====
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
| Physical damage vs Undead race +10~50%
+
!style="width: 25%;"| 1st Option
 +
!style="width: 25%;"| 2nd Option
 +
!style="width: 25%; | 3rd Option
 +
!style="width: 25%; | 4th Option
 
|-
 
|-
| Physical damage vs Demon race +10~50%
+
| ATK +10~50 || HIT +5~20 || Crit Damage +10~20% || STR +1~3
 
|-
 
|-
| Physical damage vs Angel race +10~50%
+
| ASPD +3~10% || Flee +3~10 || Physical Damage to Boss +10~25% || DEX +1~3
 
|-
 
|-
| Physical damage vs Insect race +10~50%
+
| Crit Chance +5~12 || SP Consumption -5~15%  || Physical Damage to Small +10~15% || VIT +1~3
 
|-
 
|-
| Physical damage vs Dragon race +10~50%
+
| Physical Damage to Neutral +10~25% || Long Range Damage +5~10% || Physical Damage to Medium +10~20% || LUK +1~3
|}
 
* Option 4 (Rank 10 or higher only)
 
{| class="wikitable mw-collapsed mw-collapsible"
 
! Effects
 
 
|-
 
|-
| Ignore DEF of Formless race +5~25%
+
| Physical Damage to Water +10~25% || Cast Time -5~10% || Physical Damage to Large +10~20% || INT +1~3
 
|-
 
|-
| Ignore DEF of DemiHuman race +5~25%
+
| Physical Damage to Wind +10~25% || After Cast Delay -5~10% || Physical Damage to Brute +10~25% || AGI +1~3
 
|-
 
|-
| Ignore DEF of Brute race +5~25%
+
| Physical Damage to Earth +10~25% || HP +250~500 || Physical Damage to Plant +10~25%  ||
 
|-
 
|-
| Ignore DEF of Plant race +5~25%
+
| Physical Damage to Fire +10~25% || SP +50~125  || Physical Damage to Fish +10~25%  ||
 
|-
 
|-
| Ignore DEF of Fish race +5~25%
+
| Physical Damage to Poison +10~25% || || Physical Damage to Undead Race +10~25%  ||
 
|-
 
|-
| Ignore DEF of Undead race +5~25%
+
| Physical Damage to Shadow +10~25% ||  || Physical Damage to Demon +10~25%  ||
 
|-
 
|-
| Ignore DEF of Demon race +5~25%
+
| Physical Damage to Holy +10~25% ||  || Physical Damage to Angel +10~25%  ||
 
|-
 
|-
| Ignore DEF of Angel race +5~25%
+
| Physical Damage to Ghost +10~25% ||  || Physical Damage to Insect +10~25%  ||
 
|-
 
|-
| Ignore DEF of Insect race +5~25%
+
| Physical Damage to Undead Ele +10~25% ||  || Physical Damage to Dragon +10~25%  ||
 
|-
 
|-
| Ignore DEF of Dragon race +5~25%
+
| ||  ||  Physical Damage to Formless +10~25% ||
 
|-
 
|-
 +
|  ||  ||  Physical Damage to Demi-Human +10~25%  || 
 
|}
 
|}
* Option 5 (Rank 5 or higher only)
+
 
{| class="wikitable mw-collapsed mw-collapsible"
+
<hr>
! Effects
+
===<span style="color:#DC143C">[[Crimson Weapons]]</span>===
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 +
|-
 +
!style="width: 50%;"| 1st Option
 +
!style="width: 50%;"| 2nd Option
 
|-
 
|-
| ATK +10~30
+
| Weapon Element: Water || Small Size Resist +1~10%
 
|-
 
|-
| ATK% +1~10
+
| Weapon Element: Earth || Medium Size Resist +1~10%
 
|-
 
|-
| HIT +10~20
+
| Weapon Element: Fire || Large Size Resist +1~10%
 
|-
 
|-
| Crit +3~10
+
| Weapon Element: Wind || Boss Monster Resist +1~5%
 
|-
 
|-
| FLEE +5~20
+
| Weapon Element: Holy || Attack Speed +1~5%
 
|-
 
|-
| Physical damage vs boss class +10~45%
+
| Weapon Element: Shadow || SP Consumption -1~10%
 
|-
 
|-
| Ignore DEF of boss class +5~25%
+
| Max HP +150~350 || Flee +1~10
 
|-
 
|-
| Physical damage vs normal class +10~45%
+
| Max SP +20~50 || Hit +10~30
 
|-
 
|-
| Ignore DEF of normal class +5~25%
+
| Defense +1~2 || Indestructible Weapon
 +
|-
 +
| Magic Defense+1~3
 
|}
 
|}
===Transcendence===
 
[[File:RT-Blacksmith-ForgeOptionsNonranked.png]]
 
 
[[File:RT-Blacksmith-ForgeOptionsRank10to6.png]]
 
 
[[File:RT-Blacksmith-ForgeOptionsRank5to1.png]]
 
 
==References==
 
{{Reflist}}
 
[[Category:System]]
 

Latest revision as of 16:39, 9 July 2024

Random Options are additional effects added to gear when it is dropped from any monster, obtained from Old Blue Boxes or Old Purple Boxes, adding sockets, or rewarded from quests. They will have 2-3 random options attached to it, depending on gear type. For weapons, the level of the weapon (e.g. 1 to 4) determines the strength of the floor and ceiling of the options granted. For Forged weapons, ONLY Level 3 weapons will roll options.

All gear that can roll Random Options will drop with a minimum chance of 1.75% despite what @whodrops will tell you, with some rare exceptions such as Ice Pick.

To account for the increased drop rate, the sell price of all items that roll random options has been lowered to a 2,000 zeny ceiling. This means that if the item sold for less than 2,000 zeny, it isn't affected, and if it sold for 2,000 zeny or more the price is lowered to a flat 2,000 zeny.

Random options appear as additional boxes in between the item window and its card information.

Options are rolled in the following order:

1. Option types (ATK/MATK/DEX/VIT/etc) are rolled first with equal chance for each type.

2. Option values are then rolled, with each value within the range having an equal chance to be rolled.


Searching using OptionID

You can search the Alfheim Marketplace by its option ID. This is useful in buying gear with a specific option or used on the test server to create equipment. The command is as follows:

@ws <itemID> (<optionID> <minimum roll wanted>)

Usage

If you wanted to search for a 1226.png Damascus [2] with at least 10 ATK, you would use the following command:

@ws 1226 (17 10)

It's also possible to search for a specific option and list all gear types that has that option. For example if you want to find any equipment that has +70 MaxSP, then you would use the following command:

@ws (2 70)

OptionIDs - Armor/Garment/Shoes

Option Name ID
ATK 17
MATK 19
HP (Flat) 1
SP (Flat) 2
HP recovered per 10 11
SP recovered per 10 12
VIT 5
DEX 7
AGI 4
LUK 8
STR 3
INT 6
Freeze Resist 255
Stone Curse Resist 256
Neutral Elemental Resist 25
Wind Elemental Resist 29
Fire Elemental Resist 28
Water Elemental Resist 26
Earth Elemental Resist 27
Shadow Elemental Resist 32
Holy Elemental Resist 31
Ghost Elemental Resist 33
Poison Elemental Resist 30
Undead Elemental Resist 34
Flee 22
Hit 18
Undead Race Resist 88
Brute Race Resist 89
Plant Race Resist 90
Insect Race Resist 91
Fish Race Resist 92
Demon Race Resist 93
Demihuman Race Resist 94
Angel Race Resist 95
Dragon Race Resist 96
Formless Race Resist 87
Perfect Dodge 23
Critical Chance 24
Critical Damage 164
Long Range Damage Resist 167
Small Size Resist 160
Medium Size Resist 161
Large Size Resist 162
Boss Monster Resist 150
Heal Power(Casting) 168
Defense 20
Magic Defense 21

Option IDs - Weapons

Option Name ID
ATK 17
MATK 19
VIT 5
DEX 7
AGI 4
LUK 8
STR 3
INT 6
Attack Speed % 16
SP Cost Reduction 172
Critical Chance 24
Critical Damage 164
Cast Time Reduction 170
After Cast Delay Reduction 171
Flee 22
Hit 18
HP (Flat) 1
SP (Flat) 2
Max HP % 9
Max SP % 10
Phys. Damage to Small 157
Phys. Damage to Medium 158
Phys. Damage to Large 159
Phys. Damage to Boss 148
Phys. Damage to Shadow 51
Phys. Damage to Fire 43
Phys. Damage to Earth 41
Phys. Damage to Neutral 37
Phys. Damage to Poison 47
Phys. Damage to Holy 49
Phys. Damage to Ghost 53
Phys. Damage to Undead 55
Phys. Damage to Water 39
Phys. Damage to Wind 45
Long Range Phys. Damage 166
Phys. Damage to Angel 105
Phys. Damage to Brute 99
Phys. Damage to Demon 103
Phys. Damage to Dragon 106
Phys. Damage to Fish 102
Phys. Damage to Demihuman 104
Phys. Damage to Insect 101
Phys. Damage to Formless 97
Phys. Damage to Plant 100
Phys. Damage to Undead 98
Magic Damage to Boss 152
% MDEF Pierce to Shadow 270
% MDEF Pierce to Fire 266
% MDEF Pierce to Earth 265
% MDEF Pierce to Neutral 263
% MDEF Pierce to Poison 268
% MDEF Pierce to Holy 269
% MDEF Pierce to Ghost 271
% MDEF Pierce to Undead Ele 272
% MDEF Pierce to Water 264
% MDEF Pierce to Wind 267
% MDEF Pierce to Angel 145
% MDEF Pierce to Brute 139
% MDEF Pierce to Demon 143
% MDEF Pierce to Dragon 146
% MDEF Pierce to Fish 142
% MDEF Pierce to Demihuman 144
% MDEF Pierce to Insect 141
% MDEF Pierce to Formless 137
% MDEF Pierce to Plant 140
% MDEF Pierce to Undead Race 138

Armor

1st Option 2nd Option
ATK +5~22 Neutral Element Resist +3~10%
MATK +5~20 Wind Element Resist +3~10%
HP +150~350 Fire Element Resist +3~10%
SP +30~75 Water Element Resist +3~10%
HP Recovered every 10 Seconds +25~50 Earth Element Resist +3~10%
SP Recovered every 10 seconds +3~10 Shadow Element Resist +3~10%
VIT +1~3 Holy Element Resist +3~10%
DEX +1~3 Ghost Element Resist +3~10%
Freeze Resist +20~35% Poison Element Resist +3~10%
Stone Curse Resist +20~35% Undead Element Resist +3~10%

Garment

1st Option 2nd Option
ATK +5~20 Formless Race Resist +1~5%
MATK +5~20 Undead Race Resist +1~5%
HP +150~350 Plant Race Resist +1~5%
SP +30~75 Insect Race Resist +1~5%
Flee +3~10 Fish Race Resist +1~5%
HIT +5~15 Demon Race Resist +1~5%
AGI +1~3 Demi-Human Race Resist +1~5%
LUK +1~3 Angel Race Resist +1~5%
Freeze Resist +20~35% Dragon Race Resist +1~5%
Stone Curse Resist +20~35%

Footgear

1st Option 2nd Option
ATK +5~20 Ranged Damage Resist +1~5%
MATK +5~20 Small Size Resist +3~10%
HP +150~350 Medium Size Resist +3~10%
SP +30~75 Large Size Resist +3~10%
Perfect Dodge +2~8 Boss Monster Resist +3~10%
Critical Chance +3~12 DEF +1~3
STR +1~3 MDEF +1~8
INT +1~3 Critical Damage +3~10%
Freeze Resist +20~35% Heal Effectiveness (Casting) +10~20%
Stone Curse Resist +20~35%

Weapons

Each weapon class falls under the given categories:

Melee Ranged Magic Special
Sword Bow Rods Books
Spear Whip Bazerald
Knuckle Instrument Elemental Sword
Dagger Guns Mighty Staff
Katar Huuma Asura
Axe Raksasa
Mace

Melee

Level 1 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +5~10 Cast Time -1~5% Physical Damage to Shadow +1~5%
STR +1 HP +100~200 Physical Damage to Fire +1~5%
DEX +1 SP +25~50 Physical Damage to Earth +1~5%
INT +1 HIT +4~6 Physical Damage to Neutral +1~5%
VIT +1 Crit Damage +1~4% Physical Damage to Poison +1~5%
AGI +1 Physical Damage to Boss +1~4% Physical Damage to Holy +1~5%
LUK +1 Physical Damage to Small +1~4% Physical Damage to Ghost +1~5%
Crit Chance +2~4 Physical Damage to Medium +1~4% Physical Damage to Undead Ele +1~5%
SP Consumption -4~6% Physical Damage to Large +1~4% Physical Damage to Water +1~5%
ASPD +1~5% Physical Damage to Wind +1~5%
Physical Damage to Angel +1~5%
Physical Damage to Brute +1~5%
Physical Damage to Demon +1~5%
Physical Damage to Dragon +1~5%
Physical Damage to Fish +1~5%
Physical Damage to Demi-Human +1~5%
Physical Damage to Insect +1~5%
Physical Damage to Formless +1~5%
Physical Damage to Plant +1~5%
Physical Damage to Undead Race +1~5%

Level 2 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +10~20 Cast Time -2~6% Physical Damage to Shadow +2~6%
STR +1 HP +150~300 Physical Damage to Fire +2~6%
DEX +1 SP +40~75 Physical Damage to Earth +2~6%
INT +1 HIT +4~8 Physical Damage to Neutral +2~6%
VIT +1 Crit Damage +3~6% Physical Damage to Poison +2~6%
AGI +1 Physical Damage to Boss +2~6% Physical Damage to Holy +2~6%
LUK +1 Physical Damage to Small +2~6% Physical Damage to Ghost +2~6%
Crit Chance +3~6 Physical Damage to Medium +2~6% Physical Damage to Undead Ele +2~6%
SP Consumption -4~8% Physical Damage to Large +2~6% Physical Damage to Water +2~6%
ASPD +2~6% Physical Damage to Wind +2~6%
Physical Damage to Angel +2~6%
Physical Damage to Brute +2~6%
Physical Damage to Demon +2~6%
Physical Damage to Dragon +2~6%
Physical Damage to Fish +2~6%
Physical Damage to Demi-Human +2~6%
Physical Damage to Insect +2~6%
Physical Damage to Formless +2~6%
Physical Damage to Plant +2~6%
Physical Damage to Undead Race +2~6%

Level 3 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +20~35 Cast Time -3~8% Physical Damage to Shadow +10~15%
STR +1~2 HP +200~400 Physical Damage to Fire +10~15%
DEX +1~2 SP +50~100 Physical Damage to Earth +10~15%
INT +1~2 HIT +6~10 Physical Damage to Neutral +10~15%
VIT +1~2 Crit Damage +8~12% Physical Damage to Poison +10~15%
AGI +1~2 Physical Damage to Boss +8~12% Physical Damage to Holy +10~15%
LUK +1~2 Physical Damage to Small +8~12% Physical Damage to Ghost +10~15%
Crit Chance +4~8 Physical Damage to Medium +8~12% Physical Damage to Undead Ele +10~15%
SP Consumption -5~10% Physical Damage to Large +8~12% Physical Damage to Water +10~15%
ASPD +3~10% Physical Damage to Wind +10~15%
Physical Damage to Angel +10~15%
Physical Damage to Brute +10~15%
Physical Damage to Demon +10~15%
Physical Damage to Dragon +10~15%
Physical Damage to Fish +10~15%
Physical Damage to Demi-Human +10~15%
Physical Damage to Insect +10~15%
Physical Damage to Formless +10~15%
Physical Damage to Plant +10~15%
Physical Damage to Undead Race +10~15%

Level 4 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +30~60 Cast Time -5~10% Physical Damage to Shadow +20~30%
STR +1~3 HP +250~500 Physical Damage to Fire +20~30%
DEX +1~3 SP +75~150 Physical Damage to Earth +20~30%
INT +1~3 HIT +10~20 Physical Damage to Neutral +20~30%
VIT +1~3 Crit Damage +10~20% Physical Damage to Poison +20~30%
AGI +1~3 Physical Damage to Boss +10~20% Physical Damage to Holy +20~30%
LUK +1~3 Physical Damage to Small +10~20% Physical Damage to Ghost +20~30%
Crit Chance +6~12 Physical Damage to Medium +10~20% Physical Damage to Undead Ele +20~30%
SP Consumption -10~15% Physical Damage to Large +10~20% Physical Damage to Water +20~30%
ASPD +5~10% Physical Damage to Wind +20~30%
Physical Damage to Angel +20~30%
Physical Damage to Brute +20~30%
Physical Damage to Demon +20~30%
Physical Damage to Dragon +20~30%
Physical Damage to Fish +20~30%
Physical Damage to Demi-Human +20~30%
Physical Damage to Insect +20~30%
Physical Damage to Formless +20~30%
Physical Damage to Plant +20~30%
Physical Damage to Undead Race +20~30%

Ranged

Level 1 Weapon Options (Ranged)

1st Option 2nd Option 3rd Option
ATK +5~10 Cast Time -1~5% Physical Damage to Shadow +1~5%
STR +1 HP +100~200 Physical Damage to Fire +1~5%
DEX +1 SP +25~50 Physical Damage to Earth +1~5%
INT +1 HIT +4~6 Physical Damage to Neutral +1~5%
VIT +1 Crit Damage +1~4% Physical Damage to Poison +1~5%
AGI +1 Physical Damage to Boss +1~4% Physical Damage to Holy +1~5%
LUK +1 Physical Damage to Small +1~4% Physical Damage to Ghost +1~5%
Crit Chance +2~4 Physical Damage to Medium +1~4% Physical Damage to Undead Ele +1~5%
SP Consumption -4~6% Physical Damage to Large +1~4% Physical Damage to Water +1~5%
ASPD +1~5% Long Range Damage +1~4% Physical Damage to Wind +1~5%
Physical Damage to Angel +1~5%
Physical Damage to Brute +1~5%
Physical Damage to Demon +1~5%
Physical Damage to Dragon +1~5%
Physical Damage to Fish +1~5%
Physical Damage to Demi-Human +1~5%
Physical Damage to Insect +1~5%
Physical Damage to Formless +1~5%
Physical Damage to Plant +1~5%
Physical Damage to Undead Race +1~5%

Level 2 Weapon Options (Ranged)

1st Option 2nd Option 3rd Option
ATK +10~20 Cast Time -2~6% Physical Damage to Shadow +2~6%
STR +1 HP +150~300 Physical Damage to Fire +2~6%
DEX +1 SP +40~75 Physical Damage to Earth +2~6%
INT +1 HIT +4~8 Physical Damage to Neutral +2~6%
VIT +1 Crit Damage +3~6% Physical Damage to Poison +2~6%
AGI +1 Physical Damage to Boss +2~6% Physical Damage to Holy +2~6%
LUK +1 Physical Damage to Small +2~6% Physical Damage to Ghost +2~6%
Crit Chance +3~6 Physical Damage to Medium +2~6% Physical Damage to Undead Ele +2~6%
SP Consumption -4~8% Physical Damage to Large +2~6% Physical Damage to Water +2~6%
ASPD +2~6% Long Damage +2~6% Physical Damage to Wind +2~6%
Physical Damage to Angel +2~6%
Physical Damage to Brute +2~6%
Physical Damage to Demon +2~6%
Physical Damage to Dragon +2~6%
Physical Damage to Fish +2~6%
Physical Damage to Demi-Human +2~6%
Physical Damage to Insect +2~6%
Physical Damage to Formless +2~6%
Physical Damage to Plant +2~6%
Physical Damage to Undead Race +2~6%

Level 3 Weapon Options (Ranged)

1st Option 2nd Option 3rd Option
ATK +20~35 Cast Time -3~8% Physical Damage to Shadow +10~15%
STR +1~2 HP +200~400 Physical Damage to Fire +10~15%
DEX +1~2 SP +50~100 Physical Damage to Earth +10~15%
INT +1~2 HIT +6~10 Physical Damage to Neutral +10~15%
VIT +1~2 Crit Damage +8~12% Physical Damage to Poison +10~15%
AGI +1~2 Physical Damage to Boss +8~12% Physical Damage to Holy +10~15%
LUK +1~2 Physical Damage to Small +8~12% Physical Damage to Ghost +10~15%
Crit Chance +4~8 Physical Damage to Medium +8~12% Physical Damage to Undead Ele +10~15%
SP Consumption -5~10% Physical Damage to Large +8~12% Physical Damage to Water +10~15%
ASPD +3~10% Long Range Damage +5~10% Physical Damage to Wind +10~15%
Physical Damage to Angel +10~15%
Physical Damage to Brute +10~15%
Physical Damage to Demon +10~15%
Physical Damage to Dragon +10~15%
Physical Damage to Fish +10~15%
Physical Damage to Demi-Human +10~15%
Physical Damage to Insect +10~15%
Physical Damage to Formless +10~15%
Physical Damage to Plant +10~15%
Physical Damage to Undead Race +10~15%

Level 4 Weapon Options (Ranged)

1st Option 2nd Option 3rd Option
ATK +30~60 Cast Time -5~10% Physical Damage to Shadow +20~30%
STR +1~3 HP +250~500 Physical Damage to Fire +20~30%
DEX +1~3 SP +75~150 Physical Damage to Earth +20~30%
INT +1~3 HIT +10~20 Physical Damage to Neutral +20~30%
VIT +1~3 Crit Damage +10~20% Physical Damage to Poison +20~30%
AGI +1~3 Physical Damage to Boss +10~20% Physical Damage to Holy +20~30%
LUK +1~3 Physical Damage to Small +10~20% Physical Damage to Ghost +20~30%
Crit Chance +6~12 Physical Damage to Medium +10~20% Physical Damage to Undead Ele +20~30%
SP Consumption -10~15% Physical Damage to Large +10~20% Physical Damage to Water +20~30%
ASPD +5~10% Long Range Damage +10~15% Physical Damage to Wind +20~30%
Physical Damage to Angel +20~30%
Physical Damage to Brute +20~30%
Physical Damage to Demon +20~30%
Physical Damage to Dragon +20~30%
Physical Damage to Fish +20~30%
Physical Damage to Demi-Human +20~30%
Physical Damage to Insect +20~30%
Physical Damage to Formless +20~30%
Physical Damage to Plant +20~30%
Physical Damage to Undead Race +20~30%

Magic

Level 1 Weapon Options (Magic)

1st Option 2nd Option 3rd Option
MATK +5~10 Cast Time -1~5% MDEF Pierce to Shadow +5~10%
STR +1 HP +1~3% MDEF Pierce to Fire +5~10%
DEX +1 SP +1~3% MDEF Pierce to Earth +5~10%
INT +1 ASPD +1~5% MDEF Pierce to Neutral +5~10%
VIT +1 Magic Damage to Boss +1~5% MDEF Pierce to Poison +5~10%
AGI +1 After Cast Delay -1~5% MDEF Pierce to Holy +5~10%
LUK +1 SP Consumption -4~6% MDEF Pierce to Ghost +5~10%
HP +100~200 MDEF Pierce to Undead Ele +5~10%
SP +25~50 MDEF Pierce to Water +5~10%
MDEF Pierce to Wind +5~10%
MDEF Pierce to Angel +5~10%
MDEF Pierce to Brute +5~10%
MDEF Pierce to Demon +5~10%
MDEF Pierce to Dragon +5~10%
MDEF Pierce to Fish +5~10%
MDEF Pierce to Demi-Human +5~10%
MDEF Pierce to Insect +5~10%
MDEF Pierce to Formless +5~10%
MDEF Pierce to Plant +5~10%
MDEF Pierce to Undead Race +5~10%

Level 2 Weapon Options (Magic)

1st Option 2nd Option 3rd Option
MATK +10~20 Cast Time -2~6% MDEF Pierce to Shadow +10~15%
STR +1 HP +2~4% MDEF Pierce to Fire +10~15%
DEX +1 SP +2~4% MDEF Pierce to Earth +10~15%
INT +1 ASPD +2~6% MDEF Pierce to Neutral +10~15%
VIT +1 Magic Damage to Boss +2~6% MDEF Pierce to Poison +10~15%
AGI +1 After Cast Delay -2~6% MDEF Pierce to Holy +10~15%
LUK +1 SP Consumption -4~8% MDEF Pierce to Ghost +10~15%
HP +150~300 MDEF Pierce to Undead Ele +10~15%
SP +40~75 MDEF Pierce to Water +10~15%
MDEF Pierce to Wind +10~15%
MDEF Pierce to Angel +10~15%
MDEF Pierce to Brute +10~15%
MDEF Pierce to Demon +10~15%
MDEF Pierce to Dragon +10~15%
MDEF Pierce to Fish +10~15%
MDEF Pierce to Demi-Human +10~15%
MDEF Pierce to Insect +10~15%
MDEF Pierce to Formless +10~15%
MDEF Pierce to Plant +10~15%
MDEF Pierce to Undead Race +10~15%

Level 3 Weapon Options (Magic)

1st Option 2nd Option 3rd Option
MATK +15~30 Cast Time -3~8% MDEF Pierce to Shadow +15~25%
STR +1~2 HP +3~5% MDEF Pierce to Fire +15~25%
DEX +1~2 SP +3~5% MDEF Pierce to Earth +15~25%
INT +1~2 ASPD +3~8% MDEF Pierce to Neutral +15~25%
VIT +1~2 Magic Damage to Boss +3~7% MDEF Pierce to Poison +15~25%
AGI +1~2 After Cast Delay -3~8% MDEF Pierce to Holy +15~25%
LUK +1~2 SP Consumption -5~10% MDEF Pierce to Ghost +15~25%
HP +200~400 MDEF Pierce to Undead Ele +15~25%
SP +50~100 MDEF Pierce to Water +15~25%
MDEF Pierce to Wind +15~25%
MDEF Pierce to Angel +15~25%
MDEF Pierce to Brute +15~25%
MDEF Pierce to Demon +15~25%
MDEF Pierce to Dragon +15~25%
MDEF Pierce to Fish +15~25%
MDEF Pierce to Demi-Human +15~25%
MDEF Pierce to Insect +15~25%
MDEF Pierce to Formless +15~25%
MDEF Pierce to Plant +15~25%
MDEF Pierce to Undead Race +15~25%

Level 4 Weapon Options (Magic)

1st Option 2nd Option 3rd Option
MATK +25~50 Cast Time -5~10% MDEF Pierce to Shadow +20~35%
STR +1~3 HP +4~8% MDEF Pierce to Fire +20~35%
DEX +1~3 SP +4~8% MDEF Pierce to Earth +20~35%
INT +1~3 ASPD +5~10% MDEF Pierce to Neutral +20~35%
VIT +1~3 Magic Damage to Boss +5~10% MDEF Pierce to Poison +20~35%
AGI +1~3 After Cast Delay -5~10% MDEF Pierce to Holy +20~35%
LUK +1~3 SP Consumption -10~15% MDEF Pierce to Ghost +20~35%
HP +250~500 MDEF Pierce to Undead Ele +20~35%
SP +75~150 MDEF Pierce to Water +20~35%
MDEF Pierce to Wind +20~35%
MDEF Pierce to Angel +20~35%
MDEF Pierce to Brute +20~35%
MDEF Pierce to Demon +20~35%
MDEF Pierce to Dragon +20~35%
MDEF Pierce to Fish +20~35%
MDEF Pierce to Demi-Human +20~35%
MDEF Pierce to Insect +20~35%
MDEF Pierce to Formless +20~35%
MDEF Pierce to Plant +20~35%
MDEF Pierce to Undead Race +20~35%

Special

Level 1 Weapon Options (Special)

1st Option 2nd Option 3rd Option 4th Option
ATK +5~10 MATK +5~10 Physical Damage to Shadow +1~5% MDEF Pierce to Shadow +5~10%
STR +1 INT +1 Physical Damage to Fire +1~5% MDEF Pierce to Fire +5~10%
DEX +1 VIT +1 Physical Damage to Earth +1~5% MDEF Pierce to Earth +5~10%
AGI +1 LUK +1 Physical Damage to Neutral +1~5% MDEF Pierce to Neutral +5~10%
Crit Chance +2~4 ASPD +1~5% Physical Damage to Poison +1~5% MDEF Pierce to Poison +5~10%
HIT +4~6 Magic Damage to Boss +1~5% Physical Damage to Holy +1~5% MDEF Pierce to Holy +5~10%
Physical Damage to Small +1~4% HP +100~200 Physical Damage to Ghost +1~5% MDEF Pierce to Ghost +5~10%
Physical Damage to Medium +1~4% SP +25~50 Physical Damage to Undead Ele +1~5% MDEF Pierce to Undead Ele +5~10%
Physical Damage to Large +1~4% Cast Time -1~5% Physical Damage to Water +1~5% MDEF Pierce to Water +5~10%
Crit Damage +1~4% After Cast Delay -1~5% Physical Damage to Wind +1~5% MDEF Pierce to Wind +5~10%
Physical Damage to Boss +1~4% Physical Damage to Angel +1~5% MDEF Pierce to Angel +5~10%
Physical Damage to Brute +1~5% MDEF Pierce to Brute +5~10%
Physical Damage to Demon +1~5% MDEF Pierce to Demon +5~10%
Physical Damage to Dragon +1~5% MDEF Pierce to Dragon +5~10%
Physical Damage to Fish +1~5% MDEF Pierce to Fish +5~10%
Physical Damage to Demi-Human +1~5% MDEF Pierce to Demi-Human +5~10%
Physical Damage to Insect +1~5% MDEF Pierce to Insect +5~10%
Physical Damage to Formless +1~5% MDEF Pierce to Formless +5~10%
Physical Damage to Plant +1~5% MDEF Pierce to Plant +5~10%
Physical Damage to Undead Race +1~5% MDEF Pierce to Undead Race +5~10%

Level 2 Weapon Options (Special)

1st Option 2nd Option 3rd Option 4th Option
ATK +10~20 MATK +10~20 Physical Damage to Shadow +2~6% MDEF Pierce to Shadow +10~15%
STR +1 INT +1 Physical Damage to Fire +2~6% MDEF Pierce to Fire +10~15%
DEX +1 VIT +1 Physical Damage to Earth +2~6% MDEF Pierce to Earth +10~15%
AGI +1 LUK +1 Physical Damage to Neutral +2~6% MDEF Pierce to Neutral +10~15%
Crit Chance +3~6 ASPD +2~6% Physical Damage to Poison +2~6% MDEF Pierce to Poison +10~15%
HIT +4~8 Magic Damage to Boss +2~6% Physical Damage to Holy +2~6% MDEF Pierce to Holy +10~15%
Physical Damage to Small +2~6% HP +150~300 Physical Damage to Ghost +2~6% MDEF Pierce to Ghost +10~15%
Physical Damage to Medium +2~6% SP +40~75 Physical Damage to Undead Ele +2~6% MDEF Pierce to Undead Ele +10~15%
Physical Damage to Large +2~6% Cast Time -2~6% Physical Damage to Water +2~6% MDEF Pierce to Water +10~15%
Crit Damage +3~6% After Cast Delay -2~6% Physical Damage to Wind +2~6% MDEF Pierce to Wind +10~15%
Physical Damage to Boss +2~6% Physical Damage to Angel +2~6% MDEF Pierce to Angel +10~15%
Physical Damage to Brute +2~6% MDEF Pierce to Brute +10~15%
Physical Damage to Demon +2~6% MDEF Pierce to Demon +10~15%
Physical Damage to Dragon +2~6% MDEF Pierce to Dragon +10~15%
Physical Damage to Fish +2~6% MDEF Pierce to Fish +10~15%
Physical Damage to Demi-Human +2~6% MDEF Pierce to Demi-Human +10~15%
Physical Damage to Insect +2~6% MDEF Pierce to Insect +10~15%
Physical Damage to Formless +2~6% MDEF Pierce to Formless +10~15%
Physical Damage to Plant +2~6% MDEF Pierce to Plant +10~15%
Physical Damage to Undead Race +2~6% MDEF Pierce to Undead Race +10~15%

Level 3 Weapon Options (Special)

1st Option 2nd Option 3rd Option 4th Option
ATK +20~35 MATK +15~30 Physical Damage to Shadow +10~15% MDEF Pierce to Shadow +15~25%
STR +1~2 INT +1~2 Physical Damage to Fire +10~15% MDEF Pierce to Fire +15~25%
DEX +1~2 VIT +1~2 Physical Damage to Earth +10~15% MDEF Pierce to Earth +15~25%
AGI +1~2 LUK +1~2 Physical Damage to Neutral +10~15% MDEF Pierce to Neutral +15~25%
Crit Chance +4~8 ASPD +3~10% Physical Damage to Poison +10~15% MDEF Pierce to Poison +15~25%
HIT +5~10 Magic Damage to Boss +3~7% Physical Damage to Holy +10~15% MDEF Pierce to Holy +15~25%
Physical Damage to Small +8~12% HP +200~400 Physical Damage to Ghost +10~15% MDEF Pierce to Ghost +15~25%
Physical Damage to Medium +8~12% SP +50~100 Physical Damage to Undead Ele +10~15% MDEF Pierce to Undead Ele +15~25%
Physical Damage to Large +8~12% Cast Time -3~8% Physical Damage to Water +10~15% MDEF Pierce to Water +15~25%
Crit Damage +8~12% After Cast Delay -3~8% Physical Damage to Wind +10~15% MDEF Pierce to Wind +15~25%
Physical Damage to Boss +8~12% Physical Damage to Angel +10~15% MDEF Pierce to Angel +15~25%
Physical Damage to Brute +10~15% MDEF Pierce to Brute +15~25%
Physical Damage to Demon +10~15% MDEF Pierce to Demon +15~25%
Physical Damage to Dragon +10~15% MDEF Pierce to Dragon +15~25%
Physical Damage to Fish +10~15% MDEF Pierce to Fish +15~25%
Physical Damage to Demi-Human +10~15% MDEF Pierce to Demi-Human +15~25%
Physical Damage to Insect +10~15% MDEF Pierce to Insect +15~25%
Physical Damage to Formless +10~15% MDEF Pierce to Formless +15~25%
Physical Damage to Plant +10~15% MDEF Pierce to Plant +15~25%
Physical Damage to Undead Race +10~15% MDEF Pierce to Undead Race +15~25%

Level 4 Weapon Options (Special)

1st Option 2nd Option 3rd Option 4th Option
ATK +30~60 MATK +25~50 Physical Damage to Shadow +20~30% MDEF Pierce to Shadow +20~35%
STR +1~3 INT +1~3 Physical Damage to Fire +20~30% MDEF Pierce to Fire +20~35%
DEX +1~3 VIT +1~3 Physical Damage to Earth +20~30% MDEF Pierce to Earth +20~35%
AGI +1~3 LUK +1~3 Physical Damage to Neutral +20~30% MDEF Pierce to Neutral +20~35%
Crit Chance +6~12 ASPD +3~10% Physical Damage to Poison +20~30% MDEF Pierce to Poison +20~35%
HIT +10~20 Magic Damage to Boss +5~10% Physical Damage to Holy +20~30% MDEF Pierce to Holy +20~35%
Physical Damage to Small +10~20% HP +250~500 Physical Damage to Ghost +20~30% MDEF Pierce to Ghost +20~35%
Physical Damage to Medium +10~20% SP +75~150 Physical Damage to Undead Ele +20~30% MDEF Pierce to Undead Ele +20~35%
Physical Damage to Large +10~20% Cast Time -5~10% Physical Damage to Water +20~30% MDEF Pierce to Water +20~35%
Crit Damage +10~20% After Cast Delay -3~8% Physical Damage to Wind +20~30% MDEF Pierce to Wind +20~35%
Physical Damage to Boss +10~20% Physical Damage to Angel +20~30% MDEF Pierce to Angel +20~35%
Physical Damage to Brute +20~30% MDEF Pierce to Brute +20~35%
Physical Damage to Demon +20~30% MDEF Pierce to Demon +20~35%
Physical Damage to Dragon +20~30% MDEF Pierce to Dragon +20~35%
Physical Damage to Fish +20~30% MDEF Pierce to Fish +20~35%
Physical Damage to Demi-Human +20~30% MDEF Pierce to Demi-Human +20~35%
Physical Damage to Insect +20~30% MDEF Pierce to Insect +20~35%
Physical Damage to Formless +20~30% MDEF Pierce to Formless +20~35%
Physical Damage to Plant +20~30% MDEF Pierce to Plant +20~35%
Physical Damage to Undead Race +20~30% MDEF Pierce to Undead Race +20~35%

Forged Weapons(Level 3 Only)

Forged Weapons (Unranked)

1st Option 2nd Option 3rd Option 4th Option
ATK +10~40 HIT +5~15 Crit Damage +10~15% STR +1~2
ASPD +2~8% Flee +2~8 Physical Damage to Boss +10~15% DEX +1~2
Crit Chance +5~10 HP +200~400 Physical Damage to Small +10-15% VIT +1~2
Physical Damage to Neutral +10~20% SP +50~100 Physical Damage to Medium +10~15% LUK +1~2
Physical Damage to Water +10~20% Cast Time -2~8% Physical Damage to Large +10~15% INT +1~2
Physical Damage to Wind +10~20% After Cast Delay -2~8% Physical Damage to Brute +10~20% AGI +1~2
Physical Damage to Earth +10~20% Long Range Damage +2~8% Physical Damage to Plant +10~20%
Physical Damage to Fire +10~20% SP Consumption -5~10% Physical Damage to Fish +10~20%
Physical Damage to Poison +10~20% Physical Damage to Undead Race +10~20%
Physical Damage to Shadow +10~20% Physical Damage to Demon +10~20%
Physical Damage to Holy +10~20% Physical Damage to Angel +10~20%
Physical Damage to Ghost +10~20% Physical Damage to Insect +10~20%
Physical Damage to Undead Ele +10~20% Physical Damage to Dragon +10~20%
Physical Damage to Formless +10~20%
Physical Damage to Demi-Human +10~20%

Forged Weapons (Ranked)

1st Option 2nd Option 3rd Option 4th Option
ATK +10~50 HIT +5~20 Crit Damage +10~20% STR +1~3
ASPD +3~10% Flee +3~10 Physical Damage to Boss +10~25% DEX +1~3
Crit Chance +5~12 SP Consumption -5~15% Physical Damage to Small +10~15% VIT +1~3
Physical Damage to Neutral +10~25% Long Range Damage +5~10% Physical Damage to Medium +10~20% LUK +1~3
Physical Damage to Water +10~25% Cast Time -5~10% Physical Damage to Large +10~20% INT +1~3
Physical Damage to Wind +10~25% After Cast Delay -5~10% Physical Damage to Brute +10~25% AGI +1~3
Physical Damage to Earth +10~25% HP +250~500 Physical Damage to Plant +10~25%
Physical Damage to Fire +10~25% SP +50~125 Physical Damage to Fish +10~25%
Physical Damage to Poison +10~25% Physical Damage to Undead Race +10~25%
Physical Damage to Shadow +10~25% Physical Damage to Demon +10~25%
Physical Damage to Holy +10~25% Physical Damage to Angel +10~25%
Physical Damage to Ghost +10~25% Physical Damage to Insect +10~25%
Physical Damage to Undead Ele +10~25% Physical Damage to Dragon +10~25%
Physical Damage to Formless +10~25%
Physical Damage to Demi-Human +10~25%

Crimson Weapons

1st Option 2nd Option
Weapon Element: Water Small Size Resist +1~10%
Weapon Element: Earth Medium Size Resist +1~10%
Weapon Element: Fire Large Size Resist +1~10%
Weapon Element: Wind Boss Monster Resist +1~5%
Weapon Element: Holy Attack Speed +1~5%
Weapon Element: Shadow SP Consumption -1~10%
Max HP +150~350 Flee +1~10
Max SP +20~50 Hit +10~30
Defense +1~2 Indestructible Weapon
Magic Defense+1~3