Difference between revisions of "Magnus Exorcismus"

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| prereqs = ([[Priest]]) [[Safety Wall]] Lv. 1, [[Lex Aeterna]] Lv. 1, [[Turn Undead]] Lv. 3  
 
| prereqs = ([[Priest]]) [[Safety Wall]] Lv. 1, [[Lex Aeterna]] Lv. 1, [[Turn Undead]] Lv. 3  
 
| quest =
 
| quest =
| spcost = (38+Skill Level*2)
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| spcost = (38 + Skill Level x 2)
 
| hpcost =
 
| hpcost =
| time = 15 seconds
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| time = 10 seconds
| delay = 4 seconds
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| delay = 2.5 seconds
| duration = (4+Skill Level) seconds
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| duration = (4 + Skill Level) seconds
 
| target = Ground
 
| target = Ground
| range =
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| range = 9
 
| area = 7x7
 
| area = 7x7
 
| knock =
 
| knock =
 
| element = Holy
 
| element = Holy
 
| status =
 
| status =
| catalyst = 1 Blue Gemstone
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| catalyst = 1 {{Item|id=717 Blue Gemstone}}
 
| cf_name =
 
| cf_name =
 
| cf_value =
 
| cf_value =
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== Description ==
 
== Description ==
Large area of effect that deals Holy property magic damage to all enemies.  
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'''Magnus Exorcismus''' is a 2nd class offensive skill available as [[Priest]] and [[High Priest]]. It summons a holy cross on the ground that deals [[Holy]] property magic damage to any enemies that stand in its effect. Every wave hits the enemy for 100% [[MATK]]. Each cast consumes 1 {{Item|id=717 Blue Gemstone}}.
  
{| class="wikitable"
+
{|class="wikitable"
!Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 
+
!Skill Level !! Hits / Wave !! Duration !! SP cost
 
|-
 
|-
|Hits / Wave || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 
+
!1
 +
|1 || 5 sec || 40
 
|-
 
|-
|Duration || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 
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!2
 +
|2 || 6 sec || 42
 
|-
 
|-
|SP Cost || 40 || 42 || 44 || 46 || 48 || 50 || 52 || 54 || 56 || 58
+
!3
 +
|3 || 7 sec || 44
 +
|-
 +
!4
 +
|4 || 8 sec || 46
 +
|-
 +
!5
 +
|5 || 9 sec || 48
 +
|-
 +
!6
 +
|6 || 10 sec || 50
 +
|-
 +
!7
 +
|7 || 11 sec || 52
 +
|-
 +
!8
 +
|8 || 12 sec || 54
 +
|-
 +
!9
 +
|9 || 13 sec || 56
 +
|-
 +
!10
 +
|10 || 14 sec || 58
 
|}
 
|}
  
 
== Notes ==
 
== Notes ==
*Because every 1 [[DEX]] reduces cast time by 1/150th, every 10 [[DEX]] will reduce cast time of this skill by exactly one second.
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* Anything hit by Magnus Exorcismus becomes immune to the skill for three seconds; thus, the maximum output against an enemy is 5 full "waves" of damage (or 50 hits) after the cast.  
*Anything that is hit by Magnus Exorcismus becomes immune to the skill for three seconds; thus, maximum output against an enemy is 5 full "waves" of damage (or 50 hits) after the cast.  
+
* Magnus Exorcismus does not deal damage while the user is [[Status Effects#Stun|stunned]].
*Magnus Exorcismus does not deal damage while the user is [[stun]]ned.
+
* Magnus Exorcismus originally only dealt damage to [[Demon]] race and [[Undead]] element monsters, but was changed on Project Alfheim to be able to hit all targets.

Latest revision as of 17:34, 18 May 2024


Magnus Exorcismus.png Magnus Exorcismus
Magnus Exorcismus Info.gif
Type: Offensive Skill
Levels: 10
SP Cost: (38 + Skill Level x 2)
Cast Time: 10 seconds
Cast Delay: 2.5 seconds
Duration: (4 + Skill Level) seconds
Target: Ground
Range: 9 cells
Area of Effect: 7x7
Property: Holy
Catalyst: 1 Blue Gemstone
Prerequisites
(Priest) Safety Wall Lv. 1, Lex Aeterna Lv. 1, Turn Undead Lv. 3

Description

Magnus Exorcismus is a 2nd class offensive skill available as Priest and High Priest. It summons a holy cross on the ground that deals Holy property magic damage to any enemies that stand in its effect. Every wave hits the enemy for 100% MATK. Each cast consumes 1 Blue Gemstone.

Skill Level Hits / Wave Duration SP cost
1 1 5 sec 40
2 2 6 sec 42
3 3 7 sec 44
4 4 8 sec 46
5 5 9 sec 48
6 6 10 sec 50
7 7 11 sec 52
8 8 12 sec 54
9 9 13 sec 56
10 10 14 sec 58

Notes

  • Anything hit by Magnus Exorcismus becomes immune to the skill for three seconds; thus, the maximum output against an enemy is 5 full "waves" of damage (or 50 hits) after the cast.
  • Magnus Exorcismus does not deal damage while the user is stunned.
  • Magnus Exorcismus originally only dealt damage to Demon race and Undead element monsters, but was changed on Project Alfheim to be able to hit all targets.