Difference between revisions of "Cute Pet System"
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− | The Cute Pet System is a system | + | == Basics == |
− | + | The Cute Pet System is a system that allows players to tame [[monsters]] to become pets. Pets may give special [[Stats]], and damage bonuses, and enable certain skills when they become Cordial and Loyal. Pets come in several types, each with varying levels of difficulty to tame, develop, and maintain (keep fed). | |
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==Taming== | ==Taming== | ||
− | To tame a pet, a ''Cute Pet Taming Item'' must be used. These items are obtained through monster drops or special quests. To use one, double click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and | + | To tame a pet, a ''Cute Pet Taming Item'' must be used. These items are obtained through monster drops or special quests. To use one, double-click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and must be clicked for a chance to tame the monster. In the event of failure, such as the monster dying before taming is complete, the taming item will be lost and no pet will be acquired. In case of success, the taming item is consumed and a ''Cute Pet Egg'' will be received. |
− | + | On {{Project Alfheim}} the success rate is increased to x20 rates resulting in a far better catch rate for most pets. | |
+ | * Do note the Taming Rate is NOT 100% on everything, but it is 20 times the base rate of vanilla. | ||
===Hocus Pocus=== | ===Hocus Pocus=== | ||
− | Cute Pets can also be tamed through the Sage skill | + | Cute Pets can also be tamed through the [[Sage]] skill [[Hocus Pocus]], which tames the pet without the required taming item. |
+ | '''Note:''' | ||
+ | * [[Hocus Pocus]] taming success rate is not increased. | ||
+ | * Event-exclusive and evolved pets are not tamable through [[Hocus Pocus]]. | ||
==Raising== | ==Raising== | ||
− | Once a Cute Pet egg has been obtained, use a Pet Incubator to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear. | + | Once a Cute Pet egg has been obtained, use a {{item|id=643 Pet Incubator}} to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear. |
− | The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an emote, letting the owner know it has eaten. It should give the "/ok" emote. If it is repeatedly fed, it will give the "/hmm" or "pif" emote. Feed it again and it will use the "/omg" emote and leave. So be sure to not feed your pet when they are full and only when they are neutral or hungry. | + | The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." The food needed for feeding depends on the pet. For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an emote, letting the owner know it has eaten. It should give the "/ok" emote. If it is repeatedly fed, it will give the "/hmm" or "pif" emote. Feed it again and it will use the "/omg" emote and leave. So be sure to not feed your pet when they are full and only when they are neutral or hungry. On Project Alfheim autofeeding of pets has been enabled, which can be toggled in the Cute Pet Window (Alt+J). |
− | + | Pets retain their default monster name but can be renamed through the Cute Pet Window (Alt+J). Normally, pets can only be renamed once, on Project Alfheim however, this limitation is removed. | |
− | To return the pet | + | To return the pet to its egg, simply right-click on the pet and choose ''return to egg''. Another {{item|id=643 Pet Incubator}} is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to putting it into its egg. |
+ | |||
+ | ===Evolving=== | ||
+ | Certain pets can be evolved once they reach Loyal intimacy. To do this, right-click your pet and choose Check Pet Status. This will open up the Pet Info window. Click on the <command> drop down menu and choose Evolution. | ||
==Mechanics== | ==Mechanics== | ||
− | {|class= | + | {|class=wikitable |
!colspan=2|Intimacy | !colspan=2|Intimacy | ||
!rowspan=2|Characteristics | !rowspan=2|Characteristics | ||
Line 47: | Line 52: | ||
|style="color:blue;"|Loyal | |style="color:blue;"|Loyal | ||
|style="color:blue;"|910 ~ 1,000 | |style="color:blue;"|910 ~ 1,000 | ||
− | |style="text-align:left;"|Talks often and uses affectionate emotes | + | |style="text-align:left;"|Talks often and uses affectionate emotes. '''Bonuses to Owner''' |
|- | |- | ||
|} | |} | ||
− | A pet is given a random number of intimacy points between 100 and 399 when it's first hatched. The higher level the pet is, the less intimacy it will begin with. Feeding a pet increases | + | A pet is given a random number of intimacy points between 100 and 399 when it's first hatched. The higher level the pet is, the less intimacy it will begin with. Feeding a pet increases intimacy. The gains vary based on the individual pets, but generally, pets that give better stats, such as evolved pets will take longer to achieve Loyal intimacy. |
A pet's hunger level is classified using the following terms | A pet's hunger level is classified using the following terms | ||
− | {|class= | + | {|class=wikitable |
|- | |- | ||
!Status | !Status | ||
Line 75: | Line 80: | ||
|} | |} | ||
− | + | *Each feeding will increase a pet's hunger level by 20. | |
− | *Each feeding will increase pet's hunger level by 20. | + | *Each feeding will decrease a pet's intimacy by 100 when overfed. |
− | *Each feeding will decrease pet's intimacy by 100 when overfed. | ||
*Auto-feeding will continue to raise intimacy. | *Auto-feeding will continue to raise intimacy. | ||
− | * | + | *Pets do not lose intimacy on death on Project Alfheim. |
− | |||
*If a pet is starving, its intimacy decreases by 20 every 20 seconds. | *If a pet is starving, its intimacy decreases by 20 every 20 seconds. | ||
*Intimacy doesn't decrease when a pet is returned to its egg. | *Intimacy doesn't decrease when a pet is returned to its egg. | ||
+ | *On Project Alfheim pets do not run away and instead return to their eggs. | ||
− | == | + | == See the [[Pets|Pet Page]] for a complete list of Alfheim Pets == |
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Latest revision as of 09:22, 2 May 2024
Contents
Basics
The Cute Pet System is a system that allows players to tame monsters to become pets. Pets may give special Stats, and damage bonuses, and enable certain skills when they become Cordial and Loyal. Pets come in several types, each with varying levels of difficulty to tame, develop, and maintain (keep fed).
Taming
To tame a pet, a Cute Pet Taming Item must be used. These items are obtained through monster drops or special quests. To use one, double-click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and must be clicked for a chance to tame the monster. In the event of failure, such as the monster dying before taming is complete, the taming item will be lost and no pet will be acquired. In case of success, the taming item is consumed and a Cute Pet Egg will be received.
On Project Alfheim the success rate is increased to x20 rates resulting in a far better catch rate for most pets.
- Do note the Taming Rate is NOT 100% on everything, but it is 20 times the base rate of vanilla.
Hocus Pocus
Cute Pets can also be tamed through the Sage skill Hocus Pocus, which tames the pet without the required taming item.
Note:
- Hocus Pocus taming success rate is not increased.
- Event-exclusive and evolved pets are not tamable through Hocus Pocus.
Raising
Once a Cute Pet egg has been obtained, use a Pet Incubator to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear.
The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." The food needed for feeding depends on the pet. For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an emote, letting the owner know it has eaten. It should give the "/ok" emote. If it is repeatedly fed, it will give the "/hmm" or "pif" emote. Feed it again and it will use the "/omg" emote and leave. So be sure to not feed your pet when they are full and only when they are neutral or hungry. On Project Alfheim autofeeding of pets has been enabled, which can be toggled in the Cute Pet Window (Alt+J).
Pets retain their default monster name but can be renamed through the Cute Pet Window (Alt+J). Normally, pets can only be renamed once, on Project Alfheim however, this limitation is removed.
To return the pet to its egg, simply right-click on the pet and choose return to egg. Another Pet Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to putting it into its egg.
Evolving
Certain pets can be evolved once they reach Loyal intimacy. To do this, right-click your pet and choose Check Pet Status. This will open up the Pet Info window. Click on the <command> drop down menu and choose Evolution.
Mechanics
Intimacy | Characteristics | |
---|---|---|
Status | Rate | |
Awkward | Below 100 | Ready to abandon its owner |
Shy | 100 ~ 249 | Uses unhappy emotes such as /pif and /wah
|
Neutral | 250 ~ 749 | Uses friendly emotes such as /no1 and /ok
|
Cordial | 750 ~ 909 | Uses affectionate emotes such as /lv and /kis
|
Loyal | 910 ~ 1,000 | Talks often and uses affectionate emotes. Bonuses to Owner |
A pet is given a random number of intimacy points between 100 and 399 when it's first hatched. The higher level the pet is, the less intimacy it will begin with. Feeding a pet increases intimacy. The gains vary based on the individual pets, but generally, pets that give better stats, such as evolved pets will take longer to achieve Loyal intimacy.
A pet's hunger level is classified using the following terms
Status | Rate |
---|---|
Stuffed | 100 ~ 91 |
Satisfied | 90 ~ 76 |
Neutral | 75 ~ 26 |
Hungry | 25 ~ 11 |
Very Hungry | 10 ~ 0 |
- Each feeding will increase a pet's hunger level by 20.
- Each feeding will decrease a pet's intimacy by 100 when overfed.
- Auto-feeding will continue to raise intimacy.
- Pets do not lose intimacy on death on Project Alfheim.
- If a pet is starving, its intimacy decreases by 20 every 20 seconds.
- Intimacy doesn't decrease when a pet is returned to its egg.
- On Project Alfheim pets do not run away and instead return to their eggs.