Difference between revisions of "Blast Mine"

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(Changed to match Skill Changes page)
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== Information ==
 
== Information ==
*Damage Formula: Skill Level * (50 + [[Stats#DEX|DEX]] / 2) * {1 + ([[Stats#INT|INT]] / 100)} * Number of stacked monster
+
*Damage Formula: (Skill Level) * ([[Stats#DEX|DEX]] + 75) * ([[Stats#INT|INT]] + 100) / 35
 
*This trap ignores [[Stats#DEF|DEF]]
 
*This trap ignores [[Stats#DEF|DEF]]

Revision as of 15:39, 12 February 2024


Blast Mine.png Blast Mine
Blast Mine Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: 10
Cast Time: None
Cast Delay: ASPD Based
Duration: (30 - (Skill level*5))
Target: Ground
Range: Melee
Area of Effect: 3x3
Property: Wind
Catalyst: 1 Trap
Prerequisites
(Hunter) Freezing Trap Lv. 1, Land Mine Lv. 1, Sandman Lv. 1

Description

Blast Mine is a trap that will cause Wind property damage to the surrounding 3x3 cell area. Once the trap is set, the caster can move the trap by attacking before it activates and explodes.

Level 1 2 3 4 5
Trap Duration (sec.) 25 20 15 10 5

Information

  • Damage Formula: (Skill Level) * (DEX + 75) * (INT + 100) / 35
  • This trap ignores DEF