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− | The '''Cute Pet System''' is a system which allows players to tame monsters to become pets. They give special stat and skill bonuses to the player when they are Cordial and Loyal. There are several types of pets with varying levels of difficulty to obtain and to keep fed. Additionally some pets enable the use of skills. | + | The Cute Pet System is a system which allows players to tame monsters to become pets. They give special stat and skill bonuses to the player when they are Cordial and Loyal. There are several types of pets with varying levels of difficulty to obtain and to keep fed. Additionally some pets enable the use of skills. |
| + | |
| | | |
| ==Taming== | | ==Taming== |
− | To tame a pet, a ''Cute Pet Taming Item'' must be used. These items are obtained through monster drops or special quests. To use one, double click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and it must be clicked to get a chance at taming the monster. In case of failure, the taming item is lost and no pet is gotten. In case of success, the taming item will be used and a ''Cute Pet Egg'' will be received. The success rate is unaffected by stats and Provoke, but does increase as target monster health decreased. When the target is at 1% HP the base rate appears to increase by at most 67% (two thirds) multiplicatively (tested on iRO - see Discussion page). | + | To tame a pet, a ''Cute Pet Taming Item'' must be used. These items are obtained through monster drops or special quests. To use one, double click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and it must be clicked to get a chance at taming the monster. In case of failure, the taming item is lost and no pet is gotten. In case of success, the taming item will be used and a ''Cute Pet Egg'' will be received. The success rate is increased by by 2000% on AlfheimRO resulting in essentially 100% success rate for all pets. |
− | * Having <code>/skillsnap</code> enabled makes targeting the monster easier.
| + | |
− | * For example, a Rocker has a base tame success rate of 15%. If Rocker is down to 1% HP, the success rate is increased to 25% (15 * 1.67).
| + | |
| ===Hocus Pocus=== | | ===Hocus Pocus=== |
− | Cute Pets can also be tamed through the [[Sage]] skill [[Hocus Pocus]] (The implementation of this skill varies by server). This allows pets whose tames are currently unobtainable in the game to be tamed, with the risk that their food item may also be unavailable and thus must remain inside their egg. On iRO, this skill is no longer able to tame monsters into pets | + | Cute Pets can also be tamed through the Sage skill: Hocus Pocus. This allows for the taming of pets withou the required tamin item for the pet. Important to note that you cannot tame event exclusive pets or evolved pets with Hocus Pocus. |
| + | |
| | | |
| ==Raising== | | ==Raising== |
− | Once a Cute Pet egg has been obtained, use a {{item|id=643 Pet Incubator}} to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear. | + | Once a Cute Pet egg has been obtained, use a Pet Incubator to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear. |
| | | |
− | The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an [[Emotes|emote]], letting the owner know it has eaten. It should give the <code>/ok</code> emote. If it is repeatedly fed, it will give the <code>/hmm</code> or <code>/pif</code> emote. Feed it again and it will use the <code>/omg</code> emote and leave. | + | The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an emote, letting the owner know it has eaten. It should give the "/ok" emote. If it is repeatedly fed, it will give the "/hmm" or "pif" emote. Feed it again and it will use the "/omg" emote and leave. So be sure to not feed your pet when they are full and only when they are neutral or hungry. |
| | | |
− | A pet can also be renamed through the Cute Pet Window (Alt+J). This can be done '''only once'''. | + | A pet can also be renamed through the Cute Pet Window (Alt+J). On AlheimRO you can rename this pet as much as you want as the limit of naming a pet once has been removed. |
| | | |
| To return the pet into its egg, simply right-click on the pet and choose the selection. Another Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to put it into its egg. | | To return the pet into its egg, simply right-click on the pet and choose the selection. Another Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to put it into its egg. |
The Cute Pet System is a system which allows players to tame monsters to become pets. They give special stat and skill bonuses to the player when they are Cordial and Loyal. There are several types of pets with varying levels of difficulty to obtain and to keep fed. Additionally some pets enable the use of skills.
Taming
To tame a pet, a Cute Pet Taming Item must be used. These items are obtained through monster drops or special quests. To use one, double click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and it must be clicked to get a chance at taming the monster. In case of failure, the taming item is lost and no pet is gotten. In case of success, the taming item will be used and a Cute Pet Egg will be received. The success rate is increased by by 2000% on AlfheimRO resulting in essentially 100% success rate for all pets.
Hocus Pocus
Cute Pets can also be tamed through the Sage skill: Hocus Pocus. This allows for the taming of pets withou the required tamin item for the pet. Important to note that you cannot tame event exclusive pets or evolved pets with Hocus Pocus.
Raising
Once a Cute Pet egg has been obtained, use a Pet Incubator to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear.
The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an emote, letting the owner know it has eaten. It should give the "/ok" emote. If it is repeatedly fed, it will give the "/hmm" or "pif" emote. Feed it again and it will use the "/omg" emote and leave. So be sure to not feed your pet when they are full and only when they are neutral or hungry.
A pet can also be renamed through the Cute Pet Window (Alt+J). On AlheimRO you can rename this pet as much as you want as the limit of naming a pet once has been removed.
To return the pet into its egg, simply right-click on the pet and choose the selection. Another Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to put it into its egg.
Mechanics
Intimacy
|
Characteristics
|
Status
|
Rate
|
Awkward
|
Below 100
|
Ready to abandon its owner
|
Shy
|
100 ~ 249
|
Uses unhappy emotes such as /pif and /wah
|
Neutral
|
250 ~ 749
|
Uses friendly emotes such as /no1 and /ok
|
Cordial
|
750 ~ 909
|
Uses affectionate emotes such as /lv and /kis
|
Loyal
|
910 ~ 1,000
|
Talks often and uses affectionate emotes
|
A pet is given a random number of intimacy points between 100 and 399 when it's first hatched. The higher level the pet is, the less intimacy it will begin with. Feeding a pet increases its intimacy relative to its level and hunger; higher level pets get less intimacy per feeding, and vice versa.
A pet's hunger level is classified using the following terms
Status
|
Rate
|
Stuffed
|
100 ~ 91
|
Satisfied
|
90 ~ 76
|
Neutral
|
75 ~ 26
|
Hungry
|
25 ~ 11
|
Very Hungry
|
10 ~ 0
|
- Hunger rate for every pet is different, the chart below shows the hunger rate for every pet.
- Each feeding will increase pet's hunger level by 20.
- Each feeding will decrease pet's intimacy by 100 when overfed.
- Auto-feeding will continue to raise intimacy.
- An unevolved pet’s intimacy decreases by 20 points when its owner dies.
- An evolved pet’s intimacy decreases by 1 points when its owner dies.
- If a pet is starving, its intimacy decreases by 20 every 20 seconds. The exception is the Little Poring, the intimacy of which decreases by 1 every 20 seconds instead.
- Intimacy doesn't decrease when a pet is returned to its egg.
Comparison Chart
Monster |
Level |
Taming Item |
Food |
Accessory |
Bonuses |
Hunger Level Decrease per Minute |
Intimacy Increase per Feed |
Capture Rate
|
|
100
|
|
|
None
|
MDEF +1, Demi Human Resistance +1%
|
2
|
20
|
8%
|
|
14
|
|
|
|
INT +1, Max SP +20
|
6
|
40
|
10%
|
|
57
|
|
|
|
DEF & MDEF +1, Stun Resistance -1%
|
2
|
10
|
2%
|
|
59
|
|
|
|
VIT +1, Stun Resistance +1%
|
4
|
30
|
5%
|
|
5
|
|
|
|
AGI +1, FLEE +2
|
6
|
30
|
15%
|
|
3
|
None
|
|
None
|
During Christmas: EXP +2%, MATK +2%
|
3
|
10
|
None
|
|
105
|
|
|
None
|
None
|
4
|
20
|
8%
|
|
93
|
|
|
|
ATK & MATK +1%, Max HP & Max SP -3%
|
2
|
10
|
5%
|
|
104
|
|
|
None
|
None
|
2
|
10
|
8%
|
|
68
|
|
|
|
MATK +1%, ATK -1%
|
4
|
20
|
5%
|
|
2
|
|
|
|
HIT +3, ATK +3
|
4
|
40
|
15%
|
|
108
|
|
|
|
CRIT +5
|
3
|
10
|
10%
|
|
6
|
Event Quest
|
|
None
|
None
|
3
|
50
|
20%
|
|
97
|
|
|
|
Max SP +30, Increases SP Recovery by 5%
|
3
|
15
|
10%
|
|
48
|
|
|
None
|
None
|
3
|
50
|
8%
|
|
44
|
|
None
|
None
|
3
|
50
|
8%
|
|
45
|
|
None
|
None
|
3
|
50
|
8%
|
|
55
|
|
|
|
Increases damage to Demi-Human monsters by 3%.
|
7
|
10
|
10%
|
|
61
|
|
|
|
FLEE +5, Max HP +100
|
7
|
20
|
10%
|
|
82
|
|
|
None
|
DEF +1, Demi Human Resistance +1%
|
3
|
50
|
20%
|
|
118
|
|
|
None
|
DEX +1 HIT +1 (Cordial), DEX +2 HIT +1 (Loyal)
|
(-)
|
50
|
(-)
|
|
12
|
|
|
None
|
Neutral Resistance +1%, Max HP -1%
|
3
|
50
|
20%
|
|
63
|
|
|
|
FLEE -5, Perfect Dodge +2
|
5
|
10
|
5%
|
|
129
|
|
|
|
Fire Resistance +2%, Physical damage to Fire monster +1%
|
3
|
10
|
3%
|
|
120
|
|
|
|
Max SP +5%, adds a 2% chance of restoring 1% of damage as SP when performing a physical attack.
|
3
|
10
|
10%
|
|
59
|
|
|
|
ATK +1%, MATK -1%,
|
3
|
10
|
3%
|
|
64
|
|
|
|
Increases Brute Resistance by 3%
|
7
|
20
|
10%
|
|
1
|
|
|
None
|
HP Recovery +50%
|
3
|
1000
|
90%
|
|
109
|
|
|
|
Max HP +3%, may autocast Heal Lv. 1 when physically attacked
|
3
|
15
|
10%
|
|
3
|
|
|
|
ATK +2, CRIT +2
|
4
|
40
|
15%
|
|
89
|
|
|
|
Max SP +10
|
3
|
10
|
10%
|
|
90
|
|
|
|
May activate (Neutral Resistance +20%, 100 HP Regen/2 sec) for 3 seconds when physically attacked
|
3
|
10
|
10%
|
|
102
|
|
|
|
VIT +1, Stone Resistance +5%
|
3
|
10
|
10%
|
|
85
|
|
|
|
INT +1, Var Cast Time -3%
|
3
|
15
|
10%
|
|
55
|
|
|
None
|
HIT +4 (Cordial), HIT +5 (Loyal)
|
(-)
|
50
|
(-)
|
|
58
|
|
|
|
INT +1, DEF +1
|
3
|
20
|
5%
|
|
??
|
Event Quest
|
|
None
|
None
|
3
|
30
|
None
|
|
107
|
|
|
|
Int + 1, Sleep Resistance +100%
|
3
|
10
|
3%
|
|
72
|
|
|
{None
|
HIT +2 CRIT +2 (Cordial), HIT +3 CRIT +2 (Loyal)
|
(-)
|
8
|
(-)
|
|
44
|
|
|
|
ATK +10, DEF -3
|
5
|
20
|
5%
|
|
25
|
|
|
|
Max HP +150, Max SP -10
|
4
|
30
|
10%
|
|
86
|
|
|
|
DEF & MDEF -2, ASPD +1%
|
4
|
20
|
5%
|
|
9
|
|
|
|
STR +1, ATK +5
|
4
|
40
|
20%
|
|
26
|
|
|
|
STR +1, INT +1
|
3
|
20
|
10%
|
|
30
|
|
|
|
LUK +2, Poison Resistance +10%
|
5
|
30
|
10%
|
|
1
|
|
|
|
LUK +2, CRIT +1
|
3
|
50
|
20%
|
|
15
|
|
|
|
HP Recovery +5%, Max HP +25
|
1
|
30
|
15%
|
|
95
|
|
|
None
|
Wind Magic Damage 2% (Cordial), Wind Magic Damage 3% (Loyal)
|
(-)
|
50
|
(-)
|
|
25
|
|
|
None
|
Max HP +30, Water Resistance +1%
|
3
|
50
|
20%
|
|
14
|
|
|
|
VIT +1, Max HP +50
|
7
|
40
|
15%
|
|
14
|
Event Quest
|
|
|
Increases the recovery rate of Fresh Fish by 100%.
|
4
|
?
|
None
|
|
1
|
Event Quest
|
|
|
Increases the recovery rate of Fresh Fish by 100%.
|
4
|
?
|
None
|
|
95
|
|
|
|
AGI +2
|
7
|
20
|
10%
|
|
29
|
|
|
|
AGI +1, Perfect Dodge +1
|
4
|
30
|
10%
|
|
64
|
|
|
|
STR +1, DEX +1
|
3
|
10
|
5%
|
|
18
|
|
|
|
HIT +5, ATK -2
|
3
|
30
|
15%
|
|
48
|
|
|
|
FLEE +6, AGI -1
|
5
|
20
|
10%
|
|
64
|
|
|
|
Fire skill resistance +3%
|
7
|
20
|
10%
|
|
119
|
|
|
|
2% chance to leech 5% of the damage as HP when performing a physical attack.
|
3
|
10
|
3%
|
|
91
|
|
|
None
|
Max SP + 150
|
3
|
8
|
10%
|
|
115
|
|
|
None
|
Damage to Bakonawa, Bangungot, and Buwaya +10%
|
8
|
10
|
10%
|
|
120
|
|
|
None
|
None
|
2
|
20
|
8%
|
|
46
|
|
|
|
FLEE + 7, Enables the use of Hiding Lv.1
|
7
|
20
|
10%
|
|
97
|
|
|
??
|
None
|
7
|
10
|
3%
|
|
8
|
|
|
None
|
INT +2 (Cordial), INT +3 (Loyal)
|
(-)
|
50
|
(-)
|
|
38
|
|
|
|
CRIT +3, LUK -1
|
5
|
20
|
10%
|
|
105
|
|
|
None
|
Damage & Magic Damage to Demi Human +2%
|
7
|
10
|
3%
|
Taming Items
(in progress)
*Directly catching this monster will have no bonus stats
Pet Evolution
Evolution
To evolve a pet, it must be in Loyal intimacy state and require the following items below:
Pets |
Required Items
|
Bongun → Yao Jun
|
|
|
|
|
Cat o' Nine Tails → Moonlight Flower
|
|
|
|
30 Essence of Powerful Soul
|
Deviruchi → Diabolic (Evolved)
|
|
|
|
|
Dokebi → Am Mut
|
|
|
|
|
Drops → Eggring
|
|
|
|
|
Gremlin → Hodremlin
|
|
|
|
|
Isis → Little Isis
|
|
|
|
|
Lunatic → Leaf Lunatic
|
|
|
|
|
Mastering → Angeling
|
|
|
|
|
Mummy → Ancient Mummy
|
|
|
|
|
Nine Tail → Cat o' Nine Tails
|
|
|
|
|
Orc Warrior → High Orc
|
|
|
|
|
|
Pecopeco → Grand Peco
|
|
|
|
|
|
Petite (Ground) → Deleter (Ground)
|
|
|
|
|
Poring → Mastering
|
|
|
Rocker → Metaller
|
|
|
|
|
Savage Babe → Savage
|
|
|
|
|
Teddy Bear → Abandoned Teddy Bear
|
|
|
|
|
Yoyo → Choco
|
|
|
|
|
*
Ingredients may vary on different servers.
Evolved Bonus
Template:Expert
Note that some "evolved" pets can be caught with certain items. The stats listed here are from evolution ONLY.
Monster |
Level |
Food |
Accessory |
Intimacy Bonus |
Hunger Level Decrease per Minute |
Intimacy Increase per Feed
|
Awkward/Shy |
Neutral |
Cordial |
Loyal
|
|
148
|
|
None
|
Max SP + 50
|
Max SP + 100
|
Max SP + 150 Chance to restore 30 SP per 5 seconds for dealing magic damage
|
Max SP + 150 Chance to restore 40 SP per 5 seconds for dealing magic damage
|
2
|
1
|
|
141
|
|
None
|
MATK + 1%
|
MATK + 2%
|
MATK + 3%
|
MATK + 4%
|
2
|
1
|
|
114
|
|
None
|
HIT + 4
|
HIT + 5
|
HIT + 6 Damage (physical and magical) against dragon race monsters increased by 3%.
|
HIT + 6 Damage (physical and magical) against dragon race monsters increased by 6%.
|
2
|
1
|
|
77
|
|
None
|
MaxHP + 1% Heal effectiveness + 2%
|
MaxHP + 1% Heal effectiveness + 4%
|
MaxHP + 2% Heal effectiveness + 6%
|
MaxHP + 2% Heal effectiveness + 8%
|
1
|
1
|
|
79
|
|
None
|
CRI + 2 HIT + 2
|
CRI + 3 HIT + 3
|
CRI + 4 HIT + 4 Chance to recover 300 per second for 5 seconds when dealing physical damage.
|
CRI + 5 HIT + 5 Chance to recover 400 per second for 5 seconds when dealing physical damage.
|
2
|
1
|
|
48
|
|
None
|
CRIT + 3
|
CRIT + 5 Increases long-ranged physical damage + 1%
|
CRIT + 7 Increases long-ranged physical damage + 2%
|
CRIT + 9 Increases long-ranged physical damage + 3%
|
2
|
1
|
|
105
|
|
None
|
Increases ASPD by 1%
|
Increases ASPD by 1% AGI + 1
|
Increases ASPD by 2% AGI + 2
|
Increases ASPD by 3% AGI + 3
|
2
|
1
|
|
104
|
|
None
|
ATK + 1% MATK + 1%
|
ATK + 1% MATK + 1% MaxHP + 1% MaxSP + 1%
|
ATK + 2% MATK + 2% MaxHP + 1% MaxSP + 1%
|
ATK + 2% MATK + 2% MaxHP + 1% MaxSP + 1% Autocast Fire Bolt lv. 3 when attacking.
|
2
|
1
|
|
1
|
|
None
|
HIT + 3 ATK + 3
|
HIT + 5 ATK + 5
|
HIT + 7 ATK + 7
|
HIT + 9 ATK + 9
|
2
|
1
|
|
75
|
|
None
|
MaxHP + 150
|
MaxHP + 200
|
MaxHP + 300
|
MaxHP + 400
|
2
|
1
|
|
81
|
|
None
|
ATK + 10 DEF - 3
|
ATK + 15
|
ATK + 20
|
ATK + 25
|
2
|
1
|
|
122
|
|
None
|
HIT + 1 DEX + 1
|
HIT + 1 DEX + 2
|
CRIT DMG + %7 HIT + 2 DEX + 2
|
CRIT DMG + %9 HIT + 2 DEX + 2
|
2
|
1
|
|
3
|
|
None
|
CRIT + 2 ATK + 2
|
CRIT + 3 ATK + 3
|
CRIT + 4 ATK + 4 Damage (physical and magical) against formless race monsters increased by 3%.
|
CRIT + 5 ATK + 5 Damage (physical and magical) against formless race monsters increased by 6%.
|
2
|
1
|
|
59
|
|
None
|
ATK + 1%
|
ATK + 2%
|
ATK + 3%
|
ATK + 4%
|
2
|
1
|
|
42
|
|
None
|
CRIT + 1 LUK + 2
|
CRIT + 1 LUK + 3
|
CRIT + 2 LUK + 3
|
CRIT + 3 LUK + 3
|
2
|
1
|
|
55
|
|
None
|
HP Recovery + %5 Max HP + 25
|
HP Recovery + %10 Max HP +38
|
HP Recovery + %15 Max HP +55 Damage (physical and magical) against plant race monsters increased by 3%.
|
HP Recovery + %20 Max HP +70 Damage (physical and magical) against plant race monsters increased by 6%.
|
2
|
1
|
Moonlight Flower
|
79
|
Luxurious Pet Food
|
None
|
CRIT + 3 HIT + 3
|
CRIT + 4 HIT + 4 1% chance to recover 300 HP per second for 5 seconds when dealing physical attack.
|
CRIT + 5 HIT + 6 2% chance to recover 400 HP and 10 SP per second for 5 seconds when dealing physical attack.
|
CRIT + 6 HIT + 6 3% chance to recover 500 HP and 20 SP per second for 5 seconds when dealing physical attack.
|
?
|
?
|
|
59
|
|
None
|
VIT + 1 MaxHP + 50
|
VIT + 1 MaxHP + 50
|
VIT + 1 MaxHP + 100
|
VIT + 2 MaxHP + 200
|
2
|
1
|
|
87
|
|
None
|
VIT + 1 Increases tolerance to Stun by 1%.
|
VIT + 2 Increases tolerance to Stun by 2%.
|
VIT + 3 Increases tolerance to Stun by 3%. Add 1% chance of restoring 1% of damage as SP when performing physical attack
|
VIT + 4 Increases tolerance to Stun by 4%. Add 1% chance of restoring 1% of damage as SP when performing physical attack
|
2
|
1
|