Difference between revisions of "Tracking"

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| class = Gunslinger
 
| class = Gunslinger
 
| type = Offensive
 
| type = Offensive
| levels = 10
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| levels = 10 (Selectable)
 
| prereqs = ([[Gunslinger]]) [[Snake Eyes]] Lv. 5
 
| prereqs = ([[Gunslinger]]) [[Snake Eyes]] Lv. 5
| spcost = 20 + (Skill Level*2)
+
| spcost = (20 + Skill Level x 2)
| target = Foe
+
| time = Up to 2 seconds
| range = Ranged
+
| delay = 0.5 seconds
 +
| cooldown = 2 seconds
 +
| target = Enemy
 +
| range = (9 + [[Snake Eyes]] range bonus)
 
| weapon = Rifle
 
| weapon = Rifle
 +
| catalyst = 1 Bullet
 
}}
 
}}
 
==Description==
 
==Description==
 +
'''Tracking''' is an expanded class offensive skill available as [[Gunslinger]] and [[Night Watch]]. It inflicts devastating damage by carefully aiming at a target with a [[Rifle]]. The skill's cast time is a fixed 2 seconds, but can be canceled early dealing damage immediately, however, you will always deal damage if you release the cast manually or finish casting. You can still be interrupted by monsters, however.
  
Inflict devastating damage by carefully aiming at a target with a [[Rifle]];
+
The number of hits is based on the % of time you spent casting the skill. The skill will default to 1 hit and increase to 2 hits if more than 50% of the cast time has been reached (1 second), and if the full channel is reached it will hit 4 times (2 seconds).
  
This skill's channel time is a fixed 2 seconds, but can be cancelled early dealing damage immediately, however you will always deal damage if you release the cast manually or finish casting. You can still be interrupted by monsters, however.
+
This skill can critically strike with each hit being individually calculated for crit chance.  
  
The number of hits is based on the % of time you spent channeling the skill. The skill will default to 1 hit and increase to 2 hits if more than 50% of the channel time has been reached (1 second.) And if the full channel is reached it will hit 4 times. (2 seconds)
+
Under the effects of fully stacked [[Intensive Aim]] this skill will deal double damage to regular monsters, triple damage to [[Boss]] monsters, and reduce incoming damage by 75% for the cast duration.
 
 
This skill can critically strike with each hit being individually calculated for crit chance.  
 
  
Under the effects of fully stacked [[Intensive Aim]] this skill will deal double damage to regular monsters, triple damage to boss monsters, and reduce incoming damage by 75% for the channel duration.
+
{|class="wikitable"
 +
!Skill Level !! [[ATK]] ratio per hit !! Max possible [[ATK]] ratio <br>(4 hits) !! Max possible [[ATK]] ratio <br> with [[Intensive Aim]] <br> vs non [[Boss]] monsters !! Max possible [[ATK]] ratio <br> with [[Intensive Aim]] <br> vs [[Boss]] monsters !! SP cost
 +
|-
 +
!1
 +
|100% || 400% || 800% || 1200% || 22
 +
|-
 +
!2
 +
|115% || 460% || 920% || 1380% || 24
 +
|-
 +
!3
 +
|130% || 520% || 1040% || 1560% || 26
 +
|-
 +
!4
 +
|145% || 580% || 1160% || 1740% || 28
 +
|-
 +
!5
 +
|160% || 640% || 1280% || 1920% || 30
 +
|-
 +
!6
 +
|175% || 700% || 1400% || 2100% || 32
 +
|-
 +
!7
 +
|190% || 760% || 1520% || 2280% || 34
 +
|-
 +
!8
 +
|205% || 820% || 1520% || 2460% || 36
 +
|-
 +
!9
 +
|220% || 880% || 1760% || 2640% || 38
 +
|-
 +
!10
 +
|235% || 940% || 1880% || 2820% || 40
 +
|}
  
  

Revision as of 19:41, 16 July 2024


Tracking.png Tracking
Tracking Info.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: (20 + Skill Level x 2)
Cast Time: Up to 2 seconds
Cast Delay: 0.5 seconds
Cooldown: 2 seconds
Target: Enemy
Range: (9 + Snake Eyes range bonus) cells
Catalyst: 1 Bullet
Weapon: Rifle
Prerequisites
(Gunslinger) Snake Eyes Lv. 5

Description

Tracking is an expanded class offensive skill available as Gunslinger and Night Watch. It inflicts devastating damage by carefully aiming at a target with a Rifle. The skill's cast time is a fixed 2 seconds, but can be canceled early dealing damage immediately, however, you will always deal damage if you release the cast manually or finish casting. You can still be interrupted by monsters, however.

The number of hits is based on the % of time you spent casting the skill. The skill will default to 1 hit and increase to 2 hits if more than 50% of the cast time has been reached (1 second), and if the full channel is reached it will hit 4 times (2 seconds).

This skill can critically strike with each hit being individually calculated for crit chance.

Under the effects of fully stacked Intensive Aim this skill will deal double damage to regular monsters, triple damage to Boss monsters, and reduce incoming damage by 75% for the cast duration.

Skill Level ATK ratio per hit Max possible ATK ratio
(4 hits)
Max possible ATK ratio
with Intensive Aim
vs non Boss monsters
Max possible ATK ratio
with Intensive Aim
vs Boss monsters
SP cost
1 100% 400% 800% 1200% 22
2 115% 460% 920% 1380% 24
3 130% 520% 1040% 1560% 26
4 145% 580% 1160% 1740% 28
5 160% 640% 1280% 1920% 30
6 175% 700% 1400% 2100% 32
7 190% 760% 1520% 2280% 34
8 205% 820% 1520% 2460% 36
9 220% 880% 1760% 2640% 38
10 235% 940% 1880% 2820% 40


Level 1 2 3 4 5 6 7 8 9 10
Damage Per Hit(%) 100 115 130 145 160 175 190 205 220 235
Maximum Possible Damage, 4 hits (%) 400 460 520 580 640 700 760 820 880 940
Maximum Possible Damage, Intensive Aim, non boss (%) 800 920 1040 1160 1280 1400 1520 1640 1760 1880
Maximum Possible Damage, Intensive Aim, Boss (%) 1200 1380 1560 1740 1920 2100 2280 2460 2640 2820
Gunslinger
Skills Bull's Eye • Chain Action • Coin Fling • Coin Flip • Cracker • Crowd Control Shot • Desperado • Disarm • Full Blast • Gatling Fever • Gunslinger Mine • Gunslinger's Panic • Increase Accuracy • Last Stand • Magical Bullet • Single Action • Snake Eyes • Spread Shot • Tracking • Trigger Happy Shot • Triple Action • Wounding Shot
Quests Gunslinger Job Change Guide • Gunslinger Weapon Quests
Weapons Bullets • Guns