Difference between revisions of "Blast Mine"

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== Description ==
 
== Description ==
'''Blast Mine''' is a 2nd class passive skill available as [[Hunter]] and [[Sniper]]. It is a trap that will cause [[Wind]] property damage to the enemies in the surrounding 3x3 cell area. Once the trap is set, the caster can move the trap by attacking before it activates and explodes.  
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'''Blast Mine''' is a 2nd class offensive skill available as [[Hunter]] and [[Sniper]]. It is a trap that will cause [[Wind]] property damage to the enemies in the surrounding 3x3 cell area. Once the trap is set, the caster can move the trap by attacking before it activates and explodes.  
  
 
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Revision as of 18:49, 18 May 2024


Blast Mine.png Blast Mine
Blast Mine Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: 10
Cast Time: None
Cast Delay: ASPD
Duration: (30 - (Skill Level x 5))
Target: Ground
Range: 3 cells
Area of Effect: 3x3
Property: Wind
Catalyst: 1 Trap
Prerequisites
(Hunter) Freezing Trap Lv. 1, Land Mine Lv. 1, Sandman Lv. 1

Description

Blast Mine is a 2nd class offensive skill available as Hunter and Sniper. It is a trap that will cause Wind property damage to the enemies in the surrounding 3x3 cell area. Once the trap is set, the caster can move the trap by attacking before it activates and explodes.

Skill Level Trap duration
1 25 sec
2 20 sec
3 15 sec
4 10 sec
5 5 sec

Formula

Damage = (Skill Level) * (DEX + 75) * (INT + 100) ÷ 35

Notes

  • Traps deal fixed damage, thus ignoring DEF.