Difference between revisions of "Endure"

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| spcost = 10
 
| spcost = 10
 
| hpcost =
 
| hpcost =
| time = N/A
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| time = None
| delay = N/A
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| delay = ASPD
| duration = (7+Skill Level*3) seconds
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| duration = (7 + Skill Level x 3) seconds
 
| target = Self
 
| target = Self
 
| range =
 
| range =
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}}
 
}}
 
== Description ==
 
== Description ==
The Endure skill removes the attack and movement delay that usually occurs when a character receives damage. This enables the character to retaliate against enemy attack, or escape, without being slowed down by damage.
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'''Endure''' is a 1st class active skill available as [[Swordman]] and [[Super Novice]]. It removes the attack and movement delay that usually occurs when a character receives damage. This enables the character to retaliate against enemy attack, or escape, without being slowed down by damage. Additionally, it also increases the caster's [[MDEF]].
  
 
{| class="wikitable"
 
{| class="wikitable"
!Skill Level || Duration || SP Cost || + MDEF  
+
!Skill Level || Duration || [[MDEF]] increase
 
|-
 
|-
|1 || 10sec || 10 || +1  
+
!1
 +
|10 sec || 1
 
|-
 
|-
|2 || 13sec || 10 || +2  
+
!2
 +
|13 sec || 2
 
|-
 
|-
|3 || 16sec || 10 || +3  
+
!3
 +
|16 sec || 3  
 
|-
 
|-
|4 || 19sec || 10 || +4  
+
!4
 +
|19 sec || 4
 
|-
 
|-
|5 || 22sec || 10 || +5  
+
!5
 +
|22 sec || 5  
 
|-
 
|-
|6 || 25sec || 10 || +6  
+
!6
 +
|25 sec || 6  
 
|-
 
|-
|7 || 28sec || 10 || +7  
+
!7
 +
|28 sec || 7
 
|-
 
|-
|8 || 31sec || 10 || +8  
+
!8
 +
|31 sec || 8
 
|-
 
|-
|9 || 34sec || 10 || +9  
+
!9
 +
|34 sec || 9
 
|-
 
|-
|10 || 37sec || 10 || +10  
+
!10
 +
|37 sec || 10  
 
|}
 
|}
  
 
{{Navbox Swordman}}
 
{{Navbox Swordman}}
 
{{Navbox SuperNovice}}
 
{{Navbox SuperNovice}}

Latest revision as of 20:44, 18 June 2024


Endure.png Endure
Endure Info.gif
Type: Active Skill
Levels: 10
SP Cost: 10
Cast Time: None
Cast Delay: ASPD
Duration: (7 + Skill Level x 3) seconds
Target: Self
Status Icon: I Endure.png
Prerequisites
(Swordman & Super Novice) Provoke Lv. 5

Description

Endure is a 1st class active skill available as Swordman and Super Novice. It removes the attack and movement delay that usually occurs when a character receives damage. This enables the character to retaliate against enemy attack, or escape, without being slowed down by damage. Additionally, it also increases the caster's MDEF.

Skill Level Duration MDEF increase
1 10 sec 1
2 13 sec 2
3 16 sec 3
4 19 sec 4
5 22 sec 5
6 25 sec 6
7 28 sec 7
8 31 sec 8
9 34 sec 9
10 37 sec 10
Swordman
Skills Bash • Berserk • Endure • Fatal Blow • HP Recovery While Moving • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery • Two-Handed Sword Mastery
Quests Swordman Job Change Guide • Swordman Skill Quest • Swordman Training Quest
Weapons One Handed Sword • Spear • Two Handed Sword
Super Novice
Skills Acolyte Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Increase AGI • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal
Archer Improve Concentration • Owl's Eye • Vulture's Eye
Mage Cold Bolt • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Merchant Discount • Enlarge Weight Limit • Item Appraisal • Mammonite • Overcharge • Pushcart • Vending
Swordman Bash • Endure • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery
Thief Detoxify • Envenom • Hiding • Improve Dodge • Steal
Quests Super Novice Job Change Guide
Weapons Dagger • Rod • One Handed Sword