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	<id>https://projectalfheim.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Swordman_Training_Quest</id>
	<title>Swordman Training Quest - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://projectalfheim.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Swordman_Training_Quest"/>
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	<updated>2026-04-24T13:10:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://projectalfheim.net/wiki/index.php?title=Swordman_Training_Quest&amp;diff=5152&amp;oldid=prev</id>
		<title>Alfeditor: Created page with &quot;{{Quest Info | levelreq = None | joblevelreq = None | classreq = Swordman | skillreq = | partyreq =  | itemreq = | nitemreq = | zenyreq =  | questsreq = | questscoreq = | base...&quot;</title>
		<link rel="alternate" type="text/html" href="https://projectalfheim.net/wiki/index.php?title=Swordman_Training_Quest&amp;diff=5152&amp;oldid=prev"/>
		<updated>2022-09-29T19:04:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Quest Info | levelreq = None | joblevelreq = None | classreq = Swordman | skillreq = | partyreq =  | itemreq = | nitemreq = | zenyreq =  | questsreq = | questscoreq = | base...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Quest Info&lt;br /&gt;
| levelreq = None&lt;br /&gt;
| joblevelreq = None&lt;br /&gt;
| classreq = Swordman&lt;br /&gt;
| skillreq =&lt;br /&gt;
| partyreq = &lt;br /&gt;
| itemreq =&lt;br /&gt;
| nitemreq =&lt;br /&gt;
| zenyreq = &lt;br /&gt;
| questsreq =&lt;br /&gt;
| questscoreq =&lt;br /&gt;
| baseexpreward = ?&lt;br /&gt;
| jobexpreward = ?&lt;br /&gt;
| itemreward = {{item |id=2503 Muffler &amp;lt;nowiki&amp;gt;[0]&amp;lt;/nowiki&amp;gt;}}, {{item |id=1113 Scimiter &amp;lt;nowiki&amp;gt;[2]&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
| qreward = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
1. Go into the [[Swordman]] Association building (52,140) in [[Izlude]]. At the bottom right corner is an armored gentleman named Shurank (izlude_in 81,163), talk to him. The first thing he wants you to do is master the skill [[Bash]]. &lt;br /&gt;
&lt;br /&gt;
2. Get level 10 Bash before coming back and talk to him again. For mastering the skill, he&amp;#039;ll give you a {{item |id=2503 Muffler &amp;lt;nowiki&amp;gt;[0]&amp;lt;/nowiki&amp;gt;}}. &lt;br /&gt;
&lt;br /&gt;
3. Next he&amp;#039;ll send you on a quest to help someone named Dequ&amp;#039;ee in [[Geffen]] investigate a murder ({{map |id=geffen geffen}} 154,143). He&amp;#039;ll give you something to tell Shurank in Izlude. Write this down! He&amp;#039;ll then proceed to warp you back to Izlude. &lt;br /&gt;
&lt;br /&gt;
4. Shurank will request you to learn [[Provoke]] up to level five. For this, you&amp;#039;ll get experience. &lt;br /&gt;
&lt;br /&gt;
5. He then asks you to learn [[Endure]]. Getting at least Endure Level 1 is necessary. &lt;br /&gt;
&lt;br /&gt;
6. After learning Endure, Shurank once again asks you to go to Geffen to talk to Dequ&amp;#039;ee. &lt;br /&gt;
&lt;br /&gt;
7. Talk to Dequ&amp;#039;ee, and he&amp;#039;ll send you on a mission to [[Morroc]], where you&amp;#039;re to investigate four people named Muetro, Geil, Hans, and Bankley. You&amp;#039;ll then be warped to one map north of Morroc. &lt;br /&gt;
&lt;br /&gt;
The locations for the four [[NPC]]s are as follows: &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: Use &amp;quot;/where&amp;quot; to find your current coordinates.&lt;br /&gt;
&lt;br /&gt;
*Geil: Inside the Southern Morroc Inn ({{map |id=morocc morroc}} 197,66), lower left room (morocc_in 51,100).&lt;br /&gt;
*Bankley: Inside the lower left building at the convergence of the two paths (morocc 98,68), in the lower left room (morocc_in 11,156).&lt;br /&gt;
*Muetro: Very top of the map on the left side between the top middle and top left portals, next to a tree. (morroc 82,292)&lt;br /&gt;
*Hans: Bottom right outside at the convergence of the two paths, across from the Armory and next to a tree. (morroc 240,72)&lt;br /&gt;
&lt;br /&gt;
They will each give you a code: &lt;br /&gt;
&lt;br /&gt;
*Geil: TheisWesomeof &lt;br /&gt;
*Bankley: hekdlfiDrindkelsd &lt;br /&gt;
*Muetro: ConBanfoevidehi &lt;br /&gt;
*Hans: victkleyundncem &lt;br /&gt;
&lt;br /&gt;
9. After you talk to all of them, go back to Geffen and chat with Dequ&amp;#039;ee. The correct order is Geil, Muetro, Hans, Bankley. &lt;br /&gt;
&lt;br /&gt;
10. Go back to Morroc again and keep an eye on Bankley, who&amp;#039;s the murderer. You&amp;#039;ll be warped to one map north of Morroc again. Of course, you don&amp;#039;t get there in time, no matter how fast you go. Bankley is stiff as a board when you arrive. &lt;br /&gt;
&lt;br /&gt;
11. Go back and talk to Dequ&amp;#039;ee again. &lt;br /&gt;
&lt;br /&gt;
12. Go back to Izlude and talk to your friend Shurank again. Once you&amp;#039;re done listening to him and all of his lectures, he&amp;#039;ll give you a {{item |id=1113 Scimiter &amp;lt;nowiki&amp;gt;[2]&amp;lt;/nowiki&amp;gt;}}. &lt;br /&gt;
&lt;br /&gt;
{{Navbox Swordman}}&lt;br /&gt;
[[Category: Training Quests]]&lt;/div&gt;</summary>
		<author><name>Alfeditor</name></author>
		
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