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	<id>https://projectalfheim.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Experience</id>
	<title>Experience - Revision history</title>
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	<updated>2026-04-07T11:00:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://projectalfheim.net/wiki/index.php?title=Experience&amp;diff=11549&amp;oldid=prev</id>
		<title>Alfeditor: Created page with &quot;Experience can refer to either Base Experience or  Job Experience. Both types are required in order for a character to reach his or her fu...&quot;</title>
		<link rel="alternate" type="text/html" href="https://projectalfheim.net/wiki/index.php?title=Experience&amp;diff=11549&amp;oldid=prev"/>
		<updated>2024-02-24T15:08:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Experience can refer to either &lt;a href=&quot;/wiki/index.php/Base_EXP_Chart&quot; title=&quot;Base EXP Chart&quot;&gt;Base Experience&lt;/a&gt; or &lt;a href=&quot;/wiki/index.php/Job_EXP_Chart&quot; title=&quot;Job EXP Chart&quot;&gt; Job Experience&lt;/a&gt;. Both types are required in order for a character to reach his or her fu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Experience can refer to either [[Base EXP Chart|Base Experience]] or [[Job EXP Chart| Job Experience]]. Both types are required in order for a character to reach his or her full potential. Experience can be gained by killing [[monsters]], or completing [[quests]].&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The experience system in Ragnarok Online is very simple (as long as special modifiers are not counted). Stronger monsters are worth much more EXP than weak monsters.&lt;br /&gt;
&lt;br /&gt;
The character level or monster level does not affect EXP gained. For example, killing a Poporing will always be worth 81 base EXP whether it is killed by a level 15 character or a level 98 character.&lt;br /&gt;
&lt;br /&gt;
=== Party Sharing ===&lt;br /&gt;
*Even Share: The EXP reward of a monster is split evenly across all party members regardless of their level.&lt;br /&gt;
**(EXP to be Shared / Number of Party Members) + 1 EXP&lt;br /&gt;
**EXP to be Shared increases by 25% for each additional player who has dealt damage to this monster OR has received damage from this monster&amp;#039;s non-skill attacks (regardless of that player is a [[party]] member or not)&lt;br /&gt;
&lt;br /&gt;
=== Quest Experience Reward ===&lt;br /&gt;
*Many quests offer EXP rewards for doing them. See [[Quest Table]] for a list of quests that give EXP rewards.&lt;br /&gt;
*Note that you cannot gain more than one level from a single bucket of reward EXP, if the EXP rewards exceeds the EXP required to level up by a huge amount.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Formula&amp;#039;&amp;#039;&amp;#039; : Max gain = (EXP requirement for current level)*2 - (Current EXP gathered in current level) - 1&lt;br /&gt;
**Gathering the EXP when a player current EXP % is close to zero will maximize the gain from a single amount.&lt;br /&gt;
**A level 60 non-transcendent character needs 365,914 base EXP to level up. If that character has 100,000 EXP and completes the [[Lost Child Quest]] (900,000) EXP, the character will be level 61 with 365,913 XP toward next level. In this case actual EXP gained is 631,827, wasting 268,173 EXP.&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
*The following skills, items, or effects can add to experience (base/job) gained via killing &amp;#039;&amp;#039;&amp;#039;monsters&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
**[[Mental Sensing]]&lt;br /&gt;
**Shoes Cards&lt;br /&gt;
***{{item |id=4245 Am Mut Card}} - [[Demi Human]] monsters&lt;br /&gt;
***{{item |id=4249 Ancient Worm Card}} - [[Demon]] monsters&lt;br /&gt;
***{{item |id=4235 Christmas Cookie Card}} - [[Angel]] monsters&lt;br /&gt;
***{{item |id=4267 Explosion Card}} - [[Dragon]] monsters&lt;br /&gt;
***{{item |id=4151 Gajomart Card}} - [[Plant]] monsters&lt;br /&gt;
***{{item |id=4164 Gullinbursti Card}} - [[Fish]] monsters&lt;br /&gt;
***{{item |id=4239 Iron Fist Card}} - [[Formless]] monsters&lt;br /&gt;
***{{item |id=4204 Mini Demon Card}} - [[Brute]] monsters&lt;br /&gt;
****{{item |id=4199 Merman Card}} - Brute monsters, archer class only&lt;br /&gt;
***{{item |id=4221 Skeleton General Card}} - [[Insect]] monsters&lt;br /&gt;
***{{item |id=4275 Zombie Prisoner Card}} - [[Undead]] monsters&lt;br /&gt;
**Battle Manuals&lt;br /&gt;
***{{item |id=12208 Battle Manual}}&lt;br /&gt;
***{{item |id=14533 Advanced Battle Manual}}&lt;br /&gt;
***{{item |id=14606 Job Battle Manual}}&lt;br /&gt;
**Dragon Killer (Dragon Race)&lt;br /&gt;
**Slash (Undead Race)&lt;br /&gt;
**[[TaeKwon Master]]&amp;#039;s Blessing Skills - Aligned Monsters on the appropriate day&lt;br /&gt;
**Experience &amp;quot;Tap&amp;quot; - For each player beyond the first who has hit the monster or been hit by the monster&amp;#039;s normal attack, experience awarded is increased by 25% (up to a maximum 580%)&lt;br /&gt;
**Temporary Experience Events&lt;br /&gt;
*The following items can add to experience (Base/Job) and can be bought from the Premi Silvervine NPC in [[Main Office]].&lt;br /&gt;
**Battle Manuals&lt;br /&gt;
***{{item |id=12208 Battle Manual}}&lt;br /&gt;
***{{item |id=14533 Advanced Battle Manual}}&lt;br /&gt;
***{{item |id=14606 Job Battle Manual}}&lt;br /&gt;
&lt;br /&gt;
== Modifier Stacking ==&lt;br /&gt;
*Aligned Monster Formula ([[TaeKwon Master]]s): ((Original Exp*Exp Event Modifier)*Exp Tap Modifier*(Weapon Modifier+Card Modifier+Manual Modifier)*(Blessing Modifier+Mental Sensing))&lt;br /&gt;
*Non-Aligned Monster Formula (Everyone Else): ((Original Exp*Exp Event Modifier)*Exp Tap Modifier*(Weapon Modifier+Card Modifier+Manual Modifier)*Mental Sensing)&lt;br /&gt;
&lt;br /&gt;
{{Navbox Leveling}}&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Alfeditor</name></author>
		
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