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Create the page "Weapon" on this wiki! See also the search results found.
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- ...apon. While used on players in [[PvP]] or [[WoE]], the target cannot use a weapon for a period of time. Used in [[PvM]], this skill decreases the [[ATK]] of3 KB (387 words) - 08:07, 14 July 2024
- ...nal (40 x 20%) 8 Weapon Mastery ATK against demi-humans, for a total of 48 Weapon Mastery ATK per hit. The damage gained from Weapon Masteries bypasses defense and vit reduction, as can be demonstrated by the2 KB (343 words) - 11:03, 24 February 2024
- #REDIRECT [[Chemical Protection Weapon]]40 bytes (4 words) - 01:46, 18 February 2023
- ...00% damage on all monsters regardless of the target's size or the player's weapon. Blacksmiths with [[Hilt Binding]] have a 10% longer duration.1 KB (127 words) - 19:23, 2 August 2024
- .... The primary skill level, 1, will swap your weapon based on your assigned weapon for each of the 5 gun types a [[Night Watch]] can equip. |Sets the order your level 1 [[Weapon Swap]] will rotate through the guns.2 KB (268 words) - 22:12, 20 September 2024
- ...The increased chance is additive to the chance at the [[NPC]]. The desired weapon does '''not''' have to be equipped by the Whitesmith to be upgraded via thi2 KB (196 words) - 23:19, 24 May 2024
- ...success rate. If the skill fails, there is a chance to break the equipped weapon and no elemental attribute will be applied. Each cast consumes 40 SP and 11 KB (136 words) - 19:53, 19 May 2024
- ...success rate. If the skill fails, there is a chance to break the equipped weapon and no elemental attribute will be applied. Each cast consumes 40 SP and 11 KB (136 words) - 19:53, 19 May 2024
- ! Level || Item Requirement || Weapon ! Level || Item Requirement || Weapon5 KB (533 words) - 22:04, 18 February 2023
- '''Repair Weapon''' (Alt: ''Weapon Repair'') is a 2nd class active skill available as [[Blacksmith]] and [[Whi1 KB (135 words) - 23:58, 20 May 2024
- | quest = Whitesmith Skill Quest#HD Weapon Refine Quest ...''' refine level 1, 2, 3, and 4 weapons. The success rate is the same as [[Weapon Refine]]. Weapons do not break on failure.649 bytes (83 words) - 23:22, 24 May 2024
- ...e to make the Butcher [1] out of your Butcher [0] until you make the other weapon.7 KB (876 words) - 18:47, 24 February 2024
- ...emist]]. It protects a targeted ally's weapon from being broken or [[Strip Weapon|divested]] for a set duration of time which is affected by the skill level.962 bytes (117 words) - 10:49, 18 June 2024
- ...ing an "unslotted Huuma Giant Wheel". There is no unslotted version of the weapon, so simply hand him the 3 slotted Huuma. 1. Talk to Master Weapon Craftsman {{navi|que_ng|23|70}} in the Ninja Guild in [[Amatsu]] (147,136).7 KB (746 words) - 14:46, 9 March 2023
Page text matches
- Not much to say here, had another crash. Weapon swap is disabled. Run your patcher. 1.) Night Watch's weapon swap is now disabled.143 bytes (23 words) - 18:03, 22 July 2024
- ...nal (40 x 20%) 8 Weapon Mastery ATK against demi-humans, for a total of 48 Weapon Mastery ATK per hit. The damage gained from Weapon Masteries bypasses defense and vit reduction, as can be demonstrated by the2 KB (343 words) - 11:03, 24 February 2024
- 1.) Ice Pick: Level 4 Weapon > Level 2 Weapon 2.) Ice Pick[1]: Level 4 Weapon > Level 2 Weapon and 70 Base ATK > 80 Base ATK2 KB (185 words) - 16:29, 15 August 2024
- | quest = Whitesmith Skill Quest#HD Weapon Refine Quest ...''' refine level 1, 2, 3, and 4 weapons. The success rate is the same as [[Weapon Refine]]. Weapons do not break on failure.649 bytes (83 words) - 23:22, 24 May 2024
- ==HD Weapon Refine Quest== | skillreq = ([[Whitesmith]]) [[Weapon Refine]] Lv. 101 KB (125 words) - 18:17, 25 October 2023
- ...n, when an Assassin equips two weapons. Without this skill, the right-hand weapon only inflicts 50% of its potential damage. Does not apply to [[Katar]] weap !Skill Level || Right-hand Weapon Damage795 bytes (94 words) - 20:48, 13 July 2024
- #REDIRECT [[Chemical Protection Weapon]]40 bytes (4 words) - 01:46, 18 February 2023
- *[[Card Reference#Critical (weapon)|Critical Weapon Cards, by race]] *[[Card Reference#By race (weapon), physical|Physical Damage Increase, by race]]976 bytes (134 words) - 14:29, 24 February 2024
- ...emist]]. It protects a targeted ally's weapon from being broken or [[Strip Weapon|divested]] for a set duration of time which is affected by the skill level.962 bytes (117 words) - 10:49, 18 June 2024
- ...on, when an Assassin equips two weapons. Without this skill, the left-hand weapon only inflicts 30% of its potential damage. Does not apply to [[Katar]] weap !Skill Level || Left-hand Weapon Damage828 bytes (97 words) - 20:49, 13 July 2024
- == Weapon Level == ...pon is [[Refinement System|upgraded]] and the effect upgrading has on that weapon.2 KB (217 words) - 22:14, 18 February 2023
- .... The primary skill level, 1, will swap your weapon based on your assigned weapon for each of the 5 gun types a [[Night Watch]] can equip. |Sets the order your level 1 [[Weapon Swap]] will rotate through the guns.2 KB (268 words) - 22:12, 20 September 2024
- ...supportive skill available as [[Priest]] and [[High Priest]]. It endows a weapon with the [[Holy]] property for the skill's duration. [[Holy]] property weap * Can be used to override the weapon element of players.1 KB (164 words) - 17:19, 18 May 2024
- | weapon = Two Handed Sword ...Knight]]. It temporarily increases [[ASPD]] by 30% when a Two-Handed Sword weapon is equipped for the skill's duration.1 KB (132 words) - 08:41, 13 July 2024
- ...ness for melee attacks. This weapon class includes the highest base-attack weapon the Ninja can equip, the Huuma Blaze Shuriken, which is useful for raising See [[Ninja Weapon Quests]] for information on acquiring Huuma Shurikens.1 KB (155 words) - 14:48, 9 March 2023
- | weapon = Axe ...assive skill available as [[Alchemist]] and [[Biochemist]]. It increases [[Weapon Mastery|mastery]] damage inflicted with [[Axe]] class weapons.609 bytes (66 words) - 09:27, 18 June 2024
- | element = Weapon ...s 2 hits by using a [[Dagger]] class weapon. Using it with a [[Bow]] class weapon, instead makes it do half the damage. It ignores enemy's [[FLEE]]. Back Sta1 KB (160 words) - 07:35, 14 July 2024
- | weapon = Katar ...ive skill available as [[Assassin]] and [[Assassin Cross]]. It increases [[Weapon Mastery|mastery]] damage inflicted with [[Katar]] class weapons.642 bytes (70 words) - 20:43, 13 July 2024
- | weapon = Mace ...passive skill available as [[Priest]] and [[High Priest]]. It increases [[Weapon Mastery|mastery]] damage inflicted with [[Mace]] class weapons.641 bytes (72 words) - 21:20, 18 June 2024
- | element = Weapon ...rate, it will still do damage based on the attack strength added from the weapon's upgrade level.952 bytes (131 words) - 23:02, 27 May 2024